When I look back at an old piece, it's always ten times worse than I remember it. So, I started keeping a timeline for myself of old work. Whenever I feel down about how much my work sucks, I look at my old stuff to remind myself I used to suck A LOT more. :poly136: As for old critiques, oftentimes I didn't understand them…
Thanks almighty_gir. Yeah I've added some colour to the spec, but it's probably too much. I'll reduce it and see how it comes out. I've yet to find an example of old wood in PBR so I'm making it up as I go. Hey Hayo, thanks for the tips. Your right I'm trying to get an old tarnished metal look to the main body and barrel,…
Hi I don't suppose there's a way around this...? I have an issue where, if I select my output path, and save my bakes, and then decide to delete the bake files and re-bake, the preview bake just puts the old/previous bake files back on the model. I don't understand how or why it does this. How can it restore the old bake…
Hello people. Recently finished this old cold war era German SMG. There is a longer MPL version, but I really like small SMGs with foldable stocks so I stuck to the more compact model. Any feedback etc is massively appreciated. A turntable and viewer is also available on my Artstation - https://www.artstation.com/j3dj.…
the issue is that you entertain arguments that come from the manosphere /all the bad-ism's realm of the internet. They originate from there and like Cthulhu's tentacles they drag everything that they touch down to there. That's one issue, but it's subjective in nature. Some people think that cannibalism is cool. Most…
I'll hold the apparently controversial opinion that I loved/love the bloom in Oblivion, and I feel like it added to the mystical feel of the world it took place in. It's one of the games I think it worked for. Also, Oblivion is old enough that I feel the bloom actually made it feel more advanced, graphically, than it…
really like the feeds and the concept! the weakest parts are the folds! and the face and.. I would give the backpack some more functional details so it doesn't look so plastic toy like BUT without loosing the simple forms.. me likes them btw.. I think the old head / goggles had more flair
Really cool stuff! I don't think the wood grain on that cart is too excessive, I find that sort of detail holds up much better when transferred to a normal-map - usually exaggerating stuff like that is better than making it too subtle anyway, especially if the material is meant to be fairly worn / old.
I vote no jacket as well! =D Regarding the shield, why not try make him hold a huge old tree that he once chopped down? You could make engravings in it, to make it look like a shield that was forged from the mightiest of trees. Just my thought ^^. But something more organic I'd say.
You already found the way to go. The high pass filter is the tool of choice. The tutorial that you have linked uses the old plugin version of the high pass filter. But Blender 2.10 made this old plugin dysfunctional. So you have to use the new High Pass Filter now, which is not as comfortable to use, but should also do the…