I have my lods ready but when I type "model_name_LOD1" it changes it to "model_name_LOD2" Aaaaarrgh! Ive checked all the models in the scene and all the materials and there is nothing called model_name_LOD1 anywhere so I have no idea why it keeps renaming it! please help if you have had this issue before and know how to…
great model, very stilish shapes but a bit strangely clean and glossy. The roughness on all materials seems kind of "medium" you could push the contrast there a lot more. The values / brightness is very even as a cause also with everything being very evenly lit. The rear does takes my attention more than the way more…
I'm just thinking... Anything would be better than trying to scan 2 sides of an object in direct sunlight, since you have to have extreme exposure changes in your settings for that. I'm saying like, 1/200 - 1/100 (shaded side) VS 1/4000-1/2000 (lit side). That means that the lit side will be 10x as bright if it's visible,…
Pinkbox - perfect! Just what i'm looking for. Needs a bit of tweaking but definately the right input i need. @bardler - Not a bad idea, but sadly this needs to all work dynamically.
Nice work so far, especially the cloth looks very clean. The area around the front delts looks a bit strange and the transition to the biceps a bit sharp for the overall style and body type, but nothing that needs fixing urgently if you already moved on. The reference is hard to see at that resolution, but maybe that's the…
Looks pretty sweet, is there a concept you worked from? also i would see about changing the lighting a bit, dunno why but it seems to be too lit up if you know what i mean, maybe darken the shadowed areas just a bit, i think it would help the whole thing just fall together :) Also! FIRST! lol
ao applied to directly lit surfaces can look a bit 'grubby' or dirty - it theoretically should be applied only in ambient (shadowed) areas, but since many angines do not handle irradiance and bounced light in any case it is all a bit of a bodge towards a better looking result! It definitely helps to bake it out and then…
attempted to start a bit more work on my Zonda Cinque after a 2 month break, difficult getting back into the swing of things. need to work out how to get the gap between pieces to stop showing, ruins my renders so far, checking 2 different styles of render: the old blue and orange cliche something a little bit more…
almighty_gir : - the hard surface stuff looks very good. the organic stuff, not so much : Thanks. - there's almost no muscle definition, much like everyone in DBZ, Frieza was ripped (in all his forms). the upper arm for example just looks very blobby : As I saied, I converted him to old woman. - the smile is very bad, it…