The Lumen documentation states it's a "fully dynamic global illumination and reflections system that is designed for next-generation (current gen now) consoles" - so no baked lighting with Lumen. If you want to use baked lighting you would have to setup your project accordingly. The question whether Lumen is optimized for…
I am making this model for the course of characters for 3D games for next-gen Render Courses company. This is the first step where the student developed the body of the character. Polycount: 100k Tri.
with next gen engines using pbl and maps like mettalic and roughness, are gloss maps going away? is roughness just another name for gloss map? :poly142: