Have a model where half of it is unwrapped, duplicated flipped and combined/verts merged and uv's offset by -1. I am getting a seam with an xnormal bake but not with maya, is there anyway to get xnormal baking without the seam like maya's bake? I've reproduced the error with a simple beveled cube and provided a download…
what are you looking to display the final model in? I find baking in max to be way easier than xnormal. Getting an averaged cage projection isn't a hassle and the "hit only matching material ID" feature is awesome. I recorded a baking tutorial for 3dmotive last year:…
A good way to avoid tiling with especially such thing as terrain, is to use vertex paint. You can have a shader with 2-3 different grass textures and maybe some dirt textures, and use vertex paint to decide which textures should bland and where. Sometimes you can get more out of having two 512x512 with different textures,…
http://www.3dtotal.com/team/Tutorials_3/head_modeling_3dsmax/head_modeling_3dsmax_01.php This is a pretty sweet tutorial to apply to all your character modeling... Your topology looks soooo flllllllllllat. You need to take off the clothes from the character and study the muscles and use your edges to highlight and accent…
be carefull there mate, working to a grid is par for the course in Environment art, suggesting it can simply be ignored is pretty bad advice. making environments usually requires alot of modular work, which works much more smoothly when created on a grid. here's some good stuff to look at…
Looking good but I do have a couple of suggestions. I'd defiantly put some alphas on the leaves in the tree. I'd suggest looking at the 3D Motive videos on the subject http://www.3dmotive.com/training/3ds-max/creating-foliage-for-udk/?follow=true. The flickering light from the fires needs to be a bit more subtly and…
I completely agree, and thank you for articulating it better than I could have. I feel the same way about people who complain about there being too many games with space marines. You never hear the same complaint about there being too many games with elves or wizards. Haters gonna hate. Anyway, this looks pretty legit.…
AMX M4 mle. 49 French heavy tank, initially known as "Project 141". The development started right after the end of WW2. Only existed in drawings. Tank is result of collaborative effort of me and Elias Kiknavelidze O-Ho The O-Ho is a Japanesse heavy tank, was a further development of the idea of a superheavy tank with…
About to start on the main character so Ive done some rough drawings, will upload more soon, its based on someone in our group but aged significantly. Just some context, its set just after WW1, the character you play as is a doctor whose wife falls into a Coma and he tries everything to revive her but eventually turns to…
Let's start with an older but completed project. This is a 3d model vaguely based on two WW2 planes, the famous Japanese ZERO and the American F4F. This has been a learning experience, and so the topology clearly isn't the best. My interest was to create a product that could be used in the Warthunder CDK engine, but…