I finished my tiling scanned material but when I opened up the substance files today I found that a lot of my cloned stroked were replaced with solid white paint strokes. Strangely, not all of the clones strokes are replaced, just some. And this isn't the first time it's happened, it's the third. I thought it was user…
Hi guys. I just started studying Video Game Art production and picked a project that I am trying to create a diorama for. I've done some blockouts for my art-bible and it is essentially a church, which is part of a monastery that was built inside a mountain, so the church is protruding out from the cliff side. I though I…
Does clicking the little icon to the left of the "save" bit not make the dialog window pop up, allowing you to custom name it? It should turn red to indicate a "stop," and should pick up afterwards. There are ways to get incremental file naming in photoshop, but you gotta get a little creative. in File > Scripts, there are…
[ QUOTE ] Skin is a unique case more because we pay extra attention to it, so we adjust the specular color to bluish/greenish so the highlight doesn't look yellowish, as explained above. [/ QUOTE ] It's another deal completely why people use a color spec map for skin. If you want one color of blue spec just use a B/W spec…
Your final triangle count for the low poly car body element, tells me that this object may be targeted toward VR output or perhaps a smart mobile form factor? Anyway assuming if indeed the case, then high-flow baking strategy as much detail down is what I'd recommend. However notable artifacts here are actually related to…
"Yet another approach would be to create a texture atlas and map the lowpolys UVs to it." A bit OT but this brings to mind a Scifi environment mapped to just one 256*512 texture, consequently in the process as a lurking noob had my mind fairly blown into orbit unable to decipher the wherewithal how it was made, although…
looks pretty sick. Can't comment on rendering because I'm also pretty bad at rendering, but the spring mechanism would not deliver enough power to launch bolts. Crossbows, especially later period ones, are very high draw weight to make up for the shorter limbs and launch distance; the position from a drawn string to a…
Well, one way to decipher what's hapening would be to attempt a bake in an environment giving you total control on everything - like Toolbag or Blender. That way you'll rule out anything related to the exporter and the possible issues or limitations that Substance may have. And then only later worry about reproducing that…
First off, you shouldnt be using the development shapshot release for production work. This is doubly true if you dont already know how to use program since you have no way of knowing if you are doing something wrong or if a feature is broken/not fully implimented. Switch to the 2.4 series...I think 2.4.7 is the newest…