Hey guys, I have a tricky model that keeps returning me "Missing UVs" errors on import into Mudbox 2014. To try and resolve the problem I have been creating just the missing UVs in Mudbox then exporting out to 3ds Max where I relax, pack them down and re-export. Trouble is that although I've done this 4-5 times I am still…
Hey guys, i have been a marmoset user for a long time. Since i updated my video card (from a 650 ti) some months ago i have been seeing this errors on high poly meshes. It looks like some kind of smoothing error or artifact. This screenshot was taken using the rifle high poly render example. The artifacts usually show less…
http://www.fileplanet.com/promotions/crysis/beta/ So I happen across this today...So I sign-up, I get a CD-key and I download the file. I install, enter CD key, create an account, search for servers...and proceed to get an error message every time I try an join a server... I go to the Crysis beta forums to try and figure…
Good afthernoon,During my leaning curve I have come to the part were I need to create a color ID set for characters in 3Ds Max 2017 Folowing the video tutorial on YouTube I go to Utilities -- MAXScript -- Run Script, followed by selecting the MaxRun.ms script to run. Max then returns an error titled "MAXScript Fileln…
So workstation is currently down and stuck trying to install Maya on my work laptop. However when I go to run it I have this error on the stack trace. Cannot find procedure "buildDefaultHotBoxMenu". Start of trace: (command window: line 86). buildDefaultHotBoxMenu (command window: line 86). buildHotboxMenus (file:…
You've got weird repetition here. In your earlier images I was thinking it was the lighting or shadows or something, but kind of looks like baking errors as well. Also, right below the front right yellow headlight there are more baking errors. Regarding the headlamps, if you google for reference images, use search terms…
Be sure to check the errors on in the export window. It looks like you don't have shadows in the Viewer version. If you're using omni lights, shadows will not be available in Viewer. You'll want to use spot or directional lights instead. The error log may provide more information about other unsupported features. If you're…
alright then , i got the first test of the archway ingame, basically i just decimated it in zbrush unwrapped the 6k mesh from that and baked it with xnormal. the results arent perfect. the way zbrush decimates certain parts leads to shading errors due to funky tris that i havent really been able to get around. although it…
Make sure this is all correct or tested: There are many problems that can be going on with that seam. You may not have the verts sewn, you may have smoothing errors, you may have the green channel flipped (in the normal map), you may have the incorrect setting in maya for the normal map to show proper (Go to the attribute…
If this is a model for baking normalmaps, don't worry about the wires. As long as it shades and bakes nicely, that's all that matters, and experienced artists (the ones reviewing you for employment) will all understand this. If it needed to deform like a character model, or it needed to be tesselated on the fly for…