The buildings are starting to look way better then before! I'm working on variation but this is already one building (don't mind the Text signs, they are temp. to test the concept) Here are some behind the scene's shots: The building is made out of 4 modulair pieces (left) and some unique assets (to dress up the building…
What do you mean exactly by "game-ready"? Depends on the game, the hardware platform, and how the model is being used. A mobile game has very different needs than a console game. http://wiki.polycount.com/wiki/Polygon_Count#Typical_Triangle_Counts Decide your target resolution, then work backwards from there. 200k tris…
Thanks for the advice! I'm going to work on getting Vertex Painting on the moss tomorrow to hopefully expose more rock faces from the top and sides :D It's good to know that it's translating as a big ol blanket, messing with the shader should fix it hopefully I worked on another rock to add to the cliff faces, they're all…
This was actually my first choice, but I guess this type of grass kinda pushed me to populate the scene so much just to make it look dense. The level of thinness of this grass kinda signaled me to use a texture resolution so big I was compromising a good chunk of my fps. The texture resolution for the grass-texture I'm…
Gave myself 2 weeks to texture these guys, today's the last day for touch ups. 512 maps - 256 previewed below. Test here for myself was to fill in the missing details so the sketches gave me a nice rough and i had to force myself to make up the rest. (used hardly any references to be inspired off of, cause i wanted to try…
Ok first clothes texture pass.. I'm trying to match the style of the game.. This wired painterly grunge-mess-whatever I'm also using comparable specs with respect to the original game files body 1024er trousers 512er boots 256er As you might know: the game view shows the models from iso-like top-down.. So the shot in the…
Lots of interns for 2020 posted on this Google Doc, remember it has to be a professional paid internship or its illegal, well in the UK anyway. Good luck. :) UbisoftMontreuilFranceInternship - 2D/3D Artist (Marketing Assistant)On-SiteFebruary 19,…
Hey Astrocoolbug, I was looking at your textures two posts above. Have you considered making a separate UV layout for your emission/illumination texture? I don't know if it will help performance that much but you could change that 2048 texture for a 256/512 one just focusing on the few parts requiring emission. It's a bit…
Thank you for your reply. Your piece is looking really well. I can't find a critique in it. I re-worked the wood chest and focused on making a more readable texture. I also went ahead and did what I saw as a metal chest of drawers. Both use 512x512 trim sheets. @zachagreg : looks good. Placing it in an environment is a…
"Well the stretching is coming from normal directions pulling the shading in certain directions. Its not something glitchy but natural, like pulling cloth. That it can work regardless is more the surprising thing imo." Yeah that's exactly my point - that's not "skewing", or at least not in the sense of "rays being cast at…