The high poly sculpt looks great! I love it. However, I find that your character is too wide. The side view makes him looks fit and athletic, while the front view makes him look bulky/muscular. Just my 2 cents! Terrific job nonetheless!
As or right now with out the wire frames, like AtlusZMH said it is hard to give proper crits. But just from looking at your model, the head is way to think from the side view. Widen that out a bit and shrink the chest on the side view as well it seems to thick in comparison to the rest of the body.
i think you need to shorten the neck by almost half, aside from that i think the biggest problem is that these references are not good for likeness sculpting, there is no front view and no clean side view. Gather better references and then take another crack at it would be my advice :)
I'm making this character for a game and it's UV s are mirrored, like the chest and the face. My problem is that when viewing it in maya it looks weird , although it looks good in the game. So is there a way to view my mirrored normal map in Maya? Sorry if this question have been ask before but I haven't found any answers…
A good idea would be to test this from a first person perspective at the field of view you plan to use. This will give you a better impression of what it will look like to the viewer, and help you better decide how to adapt the design to look it's best from that view.
Looks like orthographic views, the tips of the shoes should be larger, I'm sure they are in perspective view. And if you're not gonna symmetrise the pants ( as I see the flower on one side only ) you could make different details and folds on both legs to break the symmetry ^^.
Adjusting the pivot: http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-55F04AB5-7C06-4C46-AB0D-0A319F6610B4 Using the Parent coordinate system: http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-0F3E2822-9296-42E5-A572-B600884B07E3
Hey Bek, I'm on 901, latest SP. Using Eterea snapping bar, no BG constraint, and only snapping to vertices is toggled. I did notice it's working in the orthographic views but not in the perspective view - do you have this issue as well? Know how to fix it?
yeah but it's limited by the view size, it doesn't has psd support, no blending options, no shading in the psd, it just project the whole view over the model smearing the texture, no layered projections in psd Yep. Maybe sometime in the future. Thanks you for putting it on the main page.
dope :) almost a shame to ding it up in mudbox, but character fo teh win and i really like how it reads, it's squarer in certain views, top view sells it especially. All it needs now is rockets and machine guns stuck all over it =D