I'm making this character for a game and it's UV s are mirrored, like the chest and the face.
My problem is that when viewing it in maya it looks weird
, although it looks good in the game.
So is there a way to view my mirrored normal map in Maya?
Sorry if this question have been ask before but I haven't found any answers in the forum.
Replies
http://vailias.com/technical.html
I've got a CGFX shader for maya there that supports mirrored normals, you just have to move the coresponding UV's one full UV unit in any direction (ie rather than have the mirrored UV's from 0 to 1 have them from -1 to 0) It includes an example file now that has a box with mirrored UV's and normal mapping so you can see the results.
Without looking at it right now, sliding the mirrored UV set over into a range beyond 0-1, *should* be enough to get them to display correctly.
:shrug:
yes there is. Not sure if there is one BUILT IN, but here
http://vailias.com/technical.html
I've got a CGFX shader for maya there that supports mirrored normals, you just have to move the coresponding UV's one full UV unit in any direction (ie rather than have the mirrored UV's from 0 to 1 have them from -1 to 0) It includes an example file now that has a box with mirrored UV's and normal mapping so you can see the results.
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Page not found.
moving the mirrored UV s works fine for me