You guys are giving rip-con-artists too much credit. Most of them will not bother painting out the subtle background watermark, as they will think it parts of the background (especially if you put in signature style, all curvy and such). I do like the Stradigo's idea of pixels in the corner. The only issue is, many of them…
Hey there! Since last post, I made quite a few new tutorials. Let's start with game design related videos. Movement Analysis - Ori and the Blind Forest Movement in platform Games Game Engines Collision checks on a grid Exploring grid-based movement Simple Collisions in 2d Games And well, I also have some 2d game art (even…
The ground could use a higher resolution texture, or tile the one you have some more. It seems to have the lowest pixel density out of all of the other meshes by far. It's too blurry, and the colors seem too random and noisy. It seems like colors are just thrown around on the ground for no apparent reason. The parallax…
Any experienced normal mapper will tell you that you will almost always have to do some cleaning of your normals in photoshop. You will almost never get a perfectly clean bake. If the lines are too close and you get some pixel bleeding, just paint out some of the overlap in photoshop for now and remember to keep your uvs…
Not a problem. You guys deserve it. I have a few questions about the art if you don't mind me asking. The models had normal maps applied to them (both characters for in game cinemas and buildings), where these generated from high poly models or painted? A lot of it from what I could tell seemed to look as if they were…
Hey people! so hasn't anyone been able to do this on a typical render to texture scenario? I wanted to bake the vegetation on the prop's uv's so I could put them up in the texture in photoshop, but I get all those transparency errors. Since the prop is not a simple plane I cannot use the technique you guys describe, so my…
[ QUOTE ] You don't need 1080p at all, especially if you're not going over 25". Since you're going so small, just look for deals on dealnews.com or something similar and look up reviews on the set before you purchase. Lots of the generic brands like Westinghouse, Vizio, etc come out of the same plants that the expensive…
It's not only how many polygons are in the level that you want to know - it's how many are on screen at once. In the older days we'd put a corridor between two rooms so that we could have more detail in each room and not have to worry about open doorways where you'd need to draw the contents of the other room. These days…
So, I started a new modular street scene in UDK. I began making my assets and well, getting the lightmaps to behave is doing my head in... I've followed tutorials and read up on them the best I can, I just don't know where i'm going wrong. Here's a pretty awful example: The lightmap UVs (on the second UV channel) in max:…
Hey everyone. Just wanted to let you guys know about my new game Slain! we just went live on Kickstarter. The older people here might remember me from my Quake2 , Quake3 model days as ALPHAwolf and have been wondering where i have been? did he drink himself to death yet? well almost:) I quit working in the main stream…