- The quickest way to make sure normals are pointing the right way is to turn "Face Orientation" on in the Geometry > Show Overlays menu of the viewport in Blender. It'll highlight anything flipped in red. I'm under the impression the original tires have flipped normals, so when you flip the mirrored tires to match them…
We are in the process of developing an anime-style indie game in Unity, with emphasis on character presentation and stylistic visualization. The project is currently in active development. Core systems are in place. Iteration is occurring. It is currently composed of a programmer, an animator, and a 2D artist.…
Approach something like this in steps. First layout your grid and the find the pieces that you will need to fit within the grid. Don't worry too much about materials at this point just focus on getting the pieces to a point where they can be snapped together and you have all of your necessary wall sizes and corner angles.…
i had the misfortune to need to do this today (on a 2 year old version tbf) my approach for minimal rage is as follows import the resource to the current session for every change, do that again and use the new version of the resource (using the handy text field to give it unique tag) remember why you make a point of not…
So cool that you got such nice and details feedbacks! I had not noticed that the hands were off-model but now that he say it I see it. How does the bag work is also a good question. The bag alone look like a standard messenger bag, but it's clearly worn on the belt. I would go for an hybrid design like this: It leaves the…
Hey folks, thanks for the continued feedback. Although I've already submitted the project, I want to continue working on it to keep in my portfolio. I wish I would have posted this stuff up a day earlier, I would have been able to make all the recommended changes. I pretty much left the scene as it is, changed the…
Wow all those advanced features, but alas NO FILLET! all I wanna do is be able to select edges and add a fillet of a size i choose, and even edges that blend from one radius to another. The chanfer don't cut it. Anyone use the nPower plug in? is it any good? What is the resulting mesh like? is it quads? etc....
Hi everyone 👋 I’ve been working on a small real-time environment inspired by a gothic/occult cave setting, and I’d love some external feedback. This was created as a realistic style piece, with a focus on mood, lighting, and storytelling rather than scale. Tools / Details: • Unity (real-time) • Bakery GPU Lightmapper •…