@brandoom Thanks man! you flatter me too much ^^ @Mistry10 Cheers mate :) @elementrix It was mainly so the LP mesh would be a little cleaner as if i had to connect the drain piece it would have caused far to many long narrow tris for my liking. For the extra few tris i think it was worth it :) @divi Thanks :) @Mark You are…
ferg, you helped alot! I love now the quality of taking the marks to a "go too far level", its now just watching one happy-accident after the other & (best thing) they are so many times quicker. I also tryed your tip to rotate some of my caracters where I saw a lot of things that would not work out well(from the orginal),…
That's not an accident, in fact its actually a bug fix. Previous versions had a problem where fresnel settings would (incorrectly) also affect the specular sharpness. As of 1.02 this has been fixed, but you may see some changes on models with nonzero fresnel settings, such as your gun there. Mark was going to make a "here…
As a friend of mine pointed out, Thanksgiving is a reminder of the depreciation in value of shiny beads. Back during the days of the pilgrims, we could trade them for enourmous portions of land from the native peoples. Nowadays, all they can really do is get a coed to show you her breasts at Mardi Gras. But if we can get…
Wasn't that only with Gary's mod? Daz: That's the difference between Peter Molyneaux and Will Wright. Most of Wright's games had a lot of long-time value because the simulation was deep enough to support a large variety of possible scenarios and always bring along enough problems to keep the player occupied. Compare the…
Hey guys, I'll start off by saying this is my first attempt at doing something that I am doing purely for putting in my portfolio. I am going to try and make this the most awesome thing possible and if you feel you have any advice for me or question anything I am doing etc then feel free to say and I will reply :) . The…
Hey hey, I am a freelancer looking for work. The following is how I introduce myself on several platforms. I'd appreciate any feedback and advice you might have regarding my introduction and portfolio (https://tactilevisions.artstation.com/). Thank you! "Hey there! I'm a 3D animator, VFX, and cinematics artist with over 4…
the criminals becoming the Terran Marines is something mentioned 6 years ago in the 2001 novel SC:Liberty's Crusade. all the planets of the Confederacy are settled by exiled convicts. and the marines are "nuerally resocialized", some with non-invasive procedures. which makes for a great scene in the book when one of the…
Hi everyone, I'm a beginner in the field of creating game-ready weapons, and I know there are many others like me trying to figure out the right and efficient workflow for making weapons suitable for use in engines like Unity or Unreal. As you know, creating a game-ready asset involves several steps — modeling (High \…
Hi! You could bake some straightened straps down, basically adding some reusable strap parts to the texture atlas, you can then map the lowpoly UVs to. Certainly an option to save texture space if you have many straps. If you array and deform your straps along curves, makes it easy to swap out the base mesh.