Historical accuracy for me is to look like they was, in your case you add more details making the units in the exact divisional doctrine, we used to do the same back in Coh1 mods where the old flames of war was our guide , but now I believe the way you making your mod is historical and accurate. Real , as starbuck said…
cool! so those flame trail meshes you made with vertex colour wont work in a real time emitter in unity will they? Ive been trying to do something similar to that trail in unity for a while now and all I can do is emit lots of particles to get a trail but I want unity to allow me to use a trailrenderer component as a…
Hello. High poly looks pretty much there. That candle inside is just a "tea light" They use them in tons of spas and such which makes me think this is more of an imitation prop. I suppose in real miner lamps they'd have some sort of oil burner for the flame inside. Correct me if im wrong. Anyways, if you want to continue…
Here is an animation showing the vehicle transforming. I have practically finished the texture for the transformer now, but I need to finish off the spec before I apply them so bare with me. It's safe to say animation isnt my strongest area! I still have much work to do to this , I want to have it flying with some cool…
hey WarrenM my idea was to improve/build up some skills thru getting feedback. I find it hard to "judge" my own "creations", so I hoped for feedback to see, if I should go on with creating 3D assets, or better not. Getting no feedback feels just like my work is not even worth to be "flamed" ;) hmmmm. Maybe I can hope of…
thank you pookhan props wise I was thinking about adding broken blocks/pillars, some sort of centrepiece e.g. a statue and some wooden planks and doors to break up the concrete. the lighting isn't intended to be realistic but ill see how it looks when I have a flame on the torch and change it from there. ps does anybody…
looks liek you have smoothing issues with you modular peices at the top? Also the floor looks like it is glowing and the lighting looks pretty flat the torches and flames are not really casting any light. You have some really nice assets in your scene, i think you need to spend a couple of days just tweaking everything to…
This is mainly an issue of finding the right work resource. But Maxmuses is offering a paid job. No matter what anyone think, it is "paid" job. Period. There may be people may be willing to work for such fee. Most freelancers will find aggravating to be even asked to consider lowering their wages to such level, and it has…
i started a flame post in g4tv's forums about this commercial, it really urks me everytime I see it, I have to change the channel everytime, and they play it just about every commercial break too. If you notice closely, the guy in the pink twitches his face right after he says "and my mom said I wouldn't get ANYWHERE with…
Sorry about the double post, but I touched it up a little last night, spent more than a hot minute on the hands and came out with something much nicer looking.... I am trying to make it a lower poly count at the moment, which brings me to a question, when modeling for game are triangles OK, or are we aiming for all quads?…