Streaks in the padding are really common- What isn't normal is that they show up on the model. That shouldn't happen. Padding should only affect interpolation of pixels at the edge of a UV shell. I have baked a lot of stuff in max and never experienced this error. What do your UVs look like in the problem areas when you…
could you be a bit more specific, as to which app you are baking in... what errors... also there is several error-centric threads on this subforum, maybe looking through them helps, or posting the problems you have with a good name describing the artifact (i.e. renaming your thread). that way it's easier to help you with,…
got another question, would it be possible to create a button from within your code something like this (but working) :p rollout rolTest "Test"( local p2PosTop = [10,10] local p2PosBottom = [10,40] button btButton_1 "Push Me!" width:60 height:30 pos:p2PosTop on btButton_1 pressed do ( button btButton_2 "I Got Created!"…
(image below) Round 3... Alright so here is my last update of the night for the floor (Have early classes tomorrow and I'm tired :P ) I still have to fix seam errors / normal errors (along the ornaments in the middle) as well as tear up the bricks and what not along the edges to help fit on the platform... ANNNDD make the…
It appears you changed the topology at some point along after subdividing the mesh (using a slice or insert brush for example); a subdivided mesh won't contain any triangles otherwise. What kind of error is UV Master giving you regarding triangles? I've used it on many meshes that contain triangles, and have never gotten…
oooooooh snap! Tested on Vista 64bit in Max 2010 64 bit and got Error: Cannot create the ActiveX Control: {D27CDB6E-AE6D-11CF-96B8-444553540000} Tried it on Max 2009 64bit SP1 and got the same error :( ..... damnit. Edit: I'll try it on Monday on Max 2010 64bit on XP 64bit and see if it works. Hopefully you can get it to…
Errors due in the normal map while baking usually is due to the normals of the low poly, if you have too many sharp angles with soft edges (one smoothingroup in max i guess) you'll end up with a really strange shading in your low poly, which results in some really strange colours/harsh gradients in your normal map, which…
Hey I have a problem with baking my normal maps, I have a problem at the UV seams. I exported from Blender with smoothing from UV's and baked it in Marmoset. The normal problem is also visible in Marmoset. It's a very small error. If I look at the model in the final size, I'm not able to notice the problem. Though I would…
I can't seem to get Maya batch render to render. I keep getting the "Error: line 0: Cannot start batch render process" I google the problem and tried what their solution. It was working before but has stopped. I assume that it was my antivirus that stopped it from working, but haven't figure out how to get it to work. I…
I had 3DS max and I had to delete it because a PC reset, I still have 10 days left of the trial but whenever I try to download it everytime its some different error. First is was a '110 licence error' and now the setup.exe says 'unhandled unknown exception, terminating..' So I cant open my OBJ and MTL files anymore…