I agree, it looks like it was a huge project! The stuff you did render out (especially that cabin on the lake and the train over the bridge) look really good! You've really captured the feeling of these being minatures! Thanks for sharing! If do you end up poking at the some more in the future, please post more!
Try the white one with a gray color i think in zbrush i forget the name exactly. Upper eyebrow bridge, and cheek definition could be added. Ref: https://i1.wp.com/blogs.princeton.edu/paw/files/import/i-60fceea6bed43b37607dddef0fde41c3-feuerstein.jpg?w=625 As far as i can see that is it, good work otherwise.
create a flat polygon in that angle like bridge 2 edges to create it create a box with auto align align your symmetry modfier to that box ideally you work flat and instance into place. or if you created it, rotate in place and use symmetry while keeping the transformation, reset xform will obviously kill your rotation
try picking up several shocks before using them... its much harder to evade 9 shock domes rather than 3... and dont use them when you know the 1st is right before a split route or a bridge/tunnel... but sure, if the player in 1st is skilled enough it can get hard :)
It's coming along. Few crits: - In my opinion I think the stones in the path are a bit big - Not sure why there is a picket fence as a "railing" on the bridge leading to a house? - Maybe add some telephone wire coming from the pole :) Just quick things as I gotta go atm, but good work so far!
If you want some parts of your mesh to smooth but not others, you may want to set up creased edges before subdividing. It would be easier to crease edges in Maya than to fiddle with isolating/unisolating dozens of times in ZBrush (you can send over crease data in Maya with the GoZ app bridge).
damn, awesome start so far. I'm loving that hair curl, and the feather block out has really good volume to it. Only critique so far is that the bridge of her nose is a little deep and thin. From what i can tell, red's is normally pretty shallow and smooth between her eyes.
I would like to have 'c' hotkeyed to connect for both vertex and edge mode. The UI editor only allows you to use each key once. Can this be done in MaxScript? I also could not find the command for bridging, and deleting ploys/vertex - which I would also like to bind to the same key, as the 'delete' key normally does.…
Hello, I realize that you must purchase keyshot and the bridge in order to obtain the free downloads but does anyone have or know where else you can obtain them without purchasing them? (Can't afford it at the moment and still using the older version I purchased a while back.) If not then its totally understandable and I…
Hi, I'm getting a strange issue where upon bringing my published substances into Unreal Engine I seem to selectively lose texture resolution only on certain parts of my texture map. For example: This is the texture in substance designer and it looks fine, when I export the bitmap directly from substance designer into a…