Hello. I am a SR. Character artists looking for a job. I have been in the 3d indusrty professionally for 20 years working on toys, character design, animation, 3d printing and much much more. My latest work was for Disney Infinity where I made the IGP figurines and the in-game character models. You can see my 3d portfolio…
We are seeking a highly creative and motivated Senior Character Artist. In this position, you will be expected to help deliver high quality character assets for the Gears of War franchise. You will also be expected to help develop technical best practices for the development of our character tools, pipelines and systems.…
Position Information Title - 3DS Max Character Artist Type - contract position Starts - Immediately Duration - approximately 4 weeks, with strong opportunities for future contracts Time Commitment - 30-40 hours preferred. Compensation - competitive, depending on experience Software Required - 3DS Max, Adobe Photoshop About…
Salut à tous ! Since my focus is more on animation, I'm creating a character around Flamenco choreography I have in mind for the song You Elude Me by Debra Fotheringham. Flamenco plays a lot with the contrast between the earth and sky, so I'm hoping to bring that dichotomy into the character -- hopefully without being too…
Hello everybody! I'm in my final year now and I'll be writing some theoretical texts about character development (for Games) as a base for some concept art I'll be doing later on! So, can anyone suggest some good tutorial/websites regarding character Development and Style Development? As well as popular techniques? (Like…
Greetings, I've decided to switch my contest submission to something that was a little more inspiring to me. The character I'm designing is based on Raijin (aka Raiden), the Japanese God of Thunder. In the myths, he is usually equipped with eight drums, with which he signals his thunder. My design is more simplified. The…
So I wanted to get better at drawing creatures and characters and I found a book titled Designing Creatures and Characters by Marc Taro Holmes. I am currently working on the second project in the book and figured I would post my progress and see what constructive feedback I can get. This assignment is titled Big Game…
Well, I like your site. I wish you didn't use the flash (lightbox whatever) looking stuff. I think most of all you need to ditch the welcome page and just take the user straight to your strong point Page (modeling/texturing or animation). Which in your case, I believe your animations are your strengths (I really enjoyed…
Hello everyone! My name is Sharon. I've been a lurker on Polycount for a while and I'm finally coming out from my lurking space! I've been learning 3D and game design for the past two years at AIE. This is a portofolio piece I've been working on for quite a while now and I need a lot of advice! I need more practice on…
You can try Fuse(http://store.steampowered.com/app/257400/). Even if Adobe removed rigging support for UE at the end of the last year, you still can export default UE mannequin to 3ds max with it's skeleton, which you can use on Mixamo character. You need to skin your character and import it to UE. If you can find already…