So there is a way to fix this issue. Openngl is working like a champ now for me in 3dcoat. People using maya will also have to get the hotfix 3 or service pack 1 as it fixes some issues with opengl. Anyways, check out this thread over at cgtalk, it will explain everything.…
Here's a quick Mini-tutorial on how to morph complex geometry to simple NURBS shapes... Here we have a simple sphere converted to NURBS, and a common situation you see in sci-fi models... a curved surface with several small depressions. These are the wire-frames of the final objects. This is the final modifier stack.…
our ac unit died, its a 1.5 ton carrier, 2002 model it blows fuses, put new fuses in it blows them, called a guy out today he decreed it was the compressor (which is what i guessed it would be) he claimed that our house should be using a 2 ton unit (2 bedroom townhouse) and gave us these following options 1. his…
I've decided to start being active around here again. As part of this i will be practicing scripting on my time off. To make a few tools to speed up my workflow. My workflow will focus on Modo to Unreal. So here is the first treat! A smoothing Groups interface! Modo has had smoothing groups for a long time, but its all…
Not really game art related but a quick photoshop question So at work im dealing with this retarded task of importing pdf files and having to export each one as a .gif named after its page number so they can work in a pop out preview interface on a website so [Folder] -pdffile.pdf -1.gif -2.gif -3.gif is the hierarchy I…
Name : Kyle Baerlocher Specialty: 2D Concept Artist/Illustrator. My main focus is character design, but I have experience concepting environments, props, and story-boarding.Degree: BFA concept art/illustration. You can check out my portfolio at: KyleBaerlocher.comIf you need references I can provide them. I will work for…
Hi there, First let me introduce my problem: 1. I modelled a low poly head in max and then did all the detailing with zbrush. 2. When i finished the detailing stage in zbrush i took the low poly model of it back in max and unwrapped it. 3. Then noticed that i should have done the unwrapping before detailing in zbrush. 4.…
Hi Quixel users and everyone else! I wonder if there are any recommendation regarding how an AO map should look like to be optimally used DDO and a workflow how to create those. Currently I'm doing the following: 1. make AO from high to low poly in Blender 2. add details to normal map with NDO 3. a) convert edited normal…
Having used a Motion Tablet in the past they're totally worth the price you pay for it, in my opinion. Though my con list at the time was this: 1.Sketchbook Pro was the only decent program that wouldn't lag. 2.Using Photoshop cs3 at the time, it would be ok until I started adding layers and expecting too much from the…
>>>> FINAL SUBMISSION <<<< Hello friends ! This is my first time participation in any polycount challenge.Such a wonderful challenge,lot of good artist and bunch of promising entry.Learnt lot of things last 3 months.I realized that Substance is a really good tool for 3d artist.1st time I tried it.I can't able to explore…