Yeah they are there, I haven't edited them or even been near them. I'm not sure what the best course of action is for this. I tried a fresh install onto 2009 and the problem carried over from my 2008 version. Edit: Well funny enough I did a windows update, and its fixed. How random is that!
https://cdn3.artstation.com/p/assets/images/images/001/790/815/large/pavel-petrov-road-of-rome-01.jpg?1452779492 Hi everyone! My name is Paul, I am 3d artist. I am engaged in the creation of objects and game environment of buildings. I create graphics for board games and computer games. My…
I've been plagued by the mysterious "uv set with a mind of it's own" problem for quite some time now. I always back up my work with objs, but that really gets old and it's not that practical if you have a lot of objects. I'm actually still using maya 2009, so does anyone know if maya still "forgets" uvs sometimes when you…
http://train2game-jam2.com/ I would love to attend this one but it would be a miracle if I could find a way to. Sounds like it will be a fun event as everyone will be already familiar with the same set of tools. EDIT: After learning about train2game's bad reputation in the messages below, I thought posting this here would…
Hi Guys,i got a problem and if you can help me i'll be very Grateful.:0) My low poly model in 3Dmax is with(9000 polys and 11600verts)quads. After import in udk triangles are 18 000 and vert 17000.What does this mean,do i have to worry that numbers of the poly growing up? Kindly waiting for your respond. Thank you.
hi all! Got a lot of good feedback last time on my Roman Soldier. So here's my next self improvement WIP. I'm using 3DS Max 2009. Currently the model is at 4543 triangles. Which of course is way way too much. I am going to try and get it down to about 3K triangles. I'm planning on doing a texture map and rigging. Crits…
Hello Polycounters :) Finished that piece, i really wanted to train my texturing skills again and i reaaally look forward for crits!!! I already played a bit with a colt pistol i posted here not that long ago but i tried to push it a bit more here :)The piece is about 24 000 Tris, there's a sketchfab link on my artstation…
I baked normal maps, curv, ao, etc. with SP. Then I made a test render with these textures. (without diffuse texture). It remains only to painting the objects in the substance painter. total 971 000 polys These are very useful scripts that help in the work. They save a lot of time and speed up the workflow. Get rid of…
The link didn't work but I looked up darkest of days on yt.Wow..the graphics of the game is really good as at 2009. I am interested in the app because of its dynamic lighting,graphics capabilities. By limited versions of Maya,u mean animations from maya 2012 won't work? Thanks for the info.U guys are doing a great job.
Smoothing? Surely that was Vlads sarcasm. I personally hate dam_standard brush. pinch effect is killing me all the time when I use it. I prefer Orb_crack+clay+flatten or Selwy brushes for cloth. You probably know this but in case I will paste you this link: http://www.selwy.com/2009/zbrush-clothes-tutorial/