I'm having a few problems getting my head around something, here is what im trying to do: Have a mesh with alpha map (1) cast a nice clean shadow on the floor(2). My problems so far: 1) Light map shadows arnt very crisp, increasing the light map resolution helps, but even when its 1024 its still very muddy. Increasing the…
hello there, I'm working on a Maxscript model exporter for my game. it's actually based on someone else's code but I've had to modify it to suit the game and I now got a pretty good understanding of it. however I'm having some problems with the uwv's. wherever there's a seam in the uwv's I get a weird result, and I can't…
Hi guys ! I wanted to share a serie of robots I made months/years ago as I learned a lot while doing them, especially Akeytsu and 3DCoat on rigging/texturing processes, for those who don't know Akeytsu, it's a powerfull while being super simple ( btw ergonomic ^^ ) animation software, a fresh one as the v1.0 arrived just…
Full-time 3D Artist jobs@s2games.com We are looking for a talented and motivated 3D artist to join our core team. The Artist will work directly with the founding members to develop assets for our newly announced title Savage 2: A tortured soul. Savage 2 is a ground breaking meld of Real Time Strategy, First Person…
Full-time Artist 2D / Concept / Texture jobs@s2games.com We are looking for a talented and motivated artist to join our core team. The Artist will work directly with the founding members to develop assets for our newly announced title Savage 2: A tortured soul. Savage 2 is a ground breaking meld of Real Time Strategy,…
DeferredLightingCommon.usf line 103 //float3 Diffuse = Diffuse_Lambert( GBuffer.DiffuseColor ); float3 Diffuse = Diffuse_Burley( GBuffer.DiffuseColor, LobeRoughness[1], NoV, NoL, VoH ); uncomment 103 and comment out 104. Then in the console "recompilescripts changed" Im not sure if this will work as I don't have the ue4…
I like where this is going. Do you have a reference? What stands out to me is that all the textures except the plaster seem too light. Try making your midtones and shadows darker. The highlights on your edges should really stand off. As to the individual textures: Roof Tiles - The darker areas under the slates - possibly…
@Dominique_ You're correct "LazerCut" is not available yet. We're polishing things currently. And it will be available first to current Keyhydra's users. They're supporting it since the begining they deserve that. They're helping us as well to fix last bugs before going fully public [Even if currently there is no bug, -->…
I think adam means a touch of this ... A dab of that... Sprinkle a bit of this on top... And you got yourself one impressive skytrain scene. And realistically you could get a good looking in game interior for under 1 000 polys. And if your going to do a cool ripped up, dangling from the tracks scene, then id say use some…
If we're looking "The Art of..." typed books, then The Oddworld Inhabitants book might be my favourite it goes through each of the games, including several of the cancelled ones, and discusses development and aesthetic choices. It's also really pretty. https://www.ballisticpublishing.com/books/oddworld/ Goblins of The…