I went looking for the forums recently, as now UT2004 got re-released , I couldn't find any other way to do some playermodels than Milkshape. I think I bought it twice over the years as I kept forgetting the code / losing the email I regged on. Must've been 2002/2004 I last used it. Would be cool to see the project picked…
Blizzard has one type of fan and they love the art direction and game play of their games. The rest are customers. They really don't understand why Blizzard makes the artistic choices it does. I see these customers making a lot of noise. And by make noise I mean the classic MMO message board mentality: "Feel significant by…
many people ask for updates for older modules of max but the fact is that often the original engineers that worked on that plugin do not work for autodesk or the 3dsmax team any more. I wouldn't be surprised if some of the PF code is already a bit dusty and just a overkill to make it multi core enabled- its just code from…
Tldr; fiddling with things till i get it right, learned the milliseconds matter eventually, got 2 versions of the shader now. Yeah, i am testing taking apart the current setups of the current material shader options available and seeing what does what and then re-configuring them back together, its been a learning…
CODs always look well made and polished, shame about the actual gameplay and storyline, even the multiplayer has gone downhill. I'm all for trying out new things as the series progresses, but I felt after COD4 that they just tried to do too much, they also messed with the layout of the multiplayer maps, and imo it made the…
@ GE, sent you a pm, sorry I didn't get to you sooner! Hello guys! Just wanted to keep everyone up to date. I am now booked for the next 3 - 4 months. I am looking to connect for larger projects which are starting their development timelines around late July to early August. Here is my latest work expect a lot more stuff…
Is it possible to change the Random Seed Value with a Node rather then having to duplicate the previous nodes giving you two nodes with 2 different seeds? For example, If I want to combine 2 different noise nodes, currently I need two nodes, each with a different seed setting. It would be good to have one Noise, which…
You could look for web based node editors. Like this one for WebGL shaders https://nme.babylonjs.com/#UPFJUT#2 It's a bit difficult to use on a small device though, so you should try forcing your browser into desktop mode, to override mobile layout limits.
Hi everyone, First, thanks for this forum. I'm fairly new and shy, and it seems like a great place for 3D, lots of cool projects :) I'd like some feedback on my latest project. My first idea was to experiment with PCG (Procedural Content Generation) and possibly turn it into a full scene. This is where I've ended up so…