Definitely. All of the Polycount crew is doing a fantastic job. Thanks guys. I'm constantly pointing my students to the PC wiki since it has so much good information for aspiring 3D game artists.
Hey man, I can see if I can help out with some of the 3d assets. Doesn't look like I can send you a private message through polycount to discuss the details though.
Recently joined Polycount to get some inspiration for 3D art and I was so inspired by the past Art Jams! I'm going to try and participate in this month because I love the theme!! Can't wait! :D
Well that depends on your 3d software. Check its export options. For a tangent-space normal map you need to bake with the same smoothing as the final mesh will have. The polycount wiki can give you an explanation as to why.
We're going to launch our sister site, polycunt.com soon. Its either going to be a blacklist of all the assholes in the games industry, or a 3d porn site filled with content made exclusively by polycount artists. Haven't decided yet.
Neat finishing. Did you use a 3d blockout? I wonder if you could describe your process a bit. Traditionally on Polycount, artists also explain a bit about how they made the piece, showing wireframes, etc.
Here's mine! https://www.linkedin.com/in/thegabmeister/ Are there popular LinkedIn groups for 3D game artists? Would love to connect with people there since most artists I get to know online come from Facebook, ArtStation, and here in Polycount.
[ QUOTE ] BTW, polycount, since I know you will start sculpting in a little bit, here is Arsh's Basemesh [/ QUOTE ] "All sketches, ideas, concepts, models, 3d meshes etc must be made specifically for this competition." :P
Hello polycount world. Hello everyone who reads the record. There are different projects. That is something to work for now. I want to start with some of my work. The works are old. But if they do not, I would not be here) And I'll make small tutorials. Which will be understood by all. I hope)) Here we go.My first model…