I have a question regarding a specific topology situation. It may be obvious for some, but i've never received an "Official" answer, so i might as well ask. Let's say i wanted to model a circle inside a flat face of a videogame prop. To keep the polycount extremely low i then decide to create an 8 sided circle, like this…
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Front page on IGN. Congrats to the 8MonkeyLabs guys on Polycount for making what looks to be an interesting game. Darkest of Days Preview Edit: Or did I just dream that some Polycount people worked on this game... I need more sleep...
Are there any polycounters in the area, I was hoping to be able to find someone to split rent with. Would certainly make the moving process a lot easier. Either way, Thanks and I look forward to seeing any Portland are polycounters!