Title: 3D Art Lead Focus: Pipeline development, 3D modeling Type: Full-time, permanent Last day to apply: 8th of September 2019 Location: Sweden, applicants residing in European countries welcome We are looking for an experienced 3D Art Lead to join Secret Project #2. This is a senior position, meaning you will have…
Hi guys. I have a problem. Experienced Max user here, and I was making a little stick grenade, just as a portfolio piece. Trouble is, I cannot for the life of me ge it to bake properly. Shown below are the low poly and high poly, along with the object names. The head section of the high poly has been split into multiple…
I mean all this in a constructive way. You're not getting hired because what you're presenting doesn't look good. experience doesn't come into it when you're not competing with graduates on quality. Your asset work is not there yet. I mainly looked at the weapons since that's the subject matter I'm most familiar with and I…
Okay, here's some promised making of pics. Below is a wire view.A bit high polywise for buildings but if your texture blending they are a must.Since the buildings are only a few floors high its acceptable. Next is some grabs of my zbrush props.Just a few were necessary.Low poly built first and then imported into ZB.No…
[QUOTE=haiddasalami;1374985]@$!nz: Have you update Maya FBX plugin?[/QUOTE] Seems you are right:gsokol Yea just now for Maya 2012 and Max 2011, I am going to try import/export from Max 2012, but doubt anything will come of It. I tried these two and exports from Max go in fine to Maya but Maya to Max is a no, no, the meshes…
That's my que! As far as your VFX go, you could pretty much omit the Maya fluids examples from your portfolio, as they aren't helping you much. All of them feel like they were simmed at a fairly low resolution. The fire looks alright, though fairly basic. The explosions need more work. They don't have very good motion to…
Check out this thread: http://www.polycount.com/forum/showthread.php?t=137206 Part of my reply in it, but there is lots of good info from others beyond me rambling. I think you'll find the industry all depends on people's history, path, expectations, and things like that. It's not cut and dry. There's good and bad and it's…
I do hope more studios move towards using an art test and the mandatory probation period to assess a candidates ability and competancy especially for junior roles and new hires over using the portfolio exclusively to evaluate this. Like at EA, on my project I didn't find any direct 1:1 correlation between a candidates…
"TAQLKIN FIRE and WATER DRAGONS" by kp and b1ll IT WAS A TIME OF DARKNESS, an ages of FEAR. This Fire Dragon was killing a town with his flames breath. He was burning kids and stupid people. Then, from out of nowhere, this WATER DRAGON comes out of nowhere and starts drowning the town. And the FIRE DRAGON IS ALL, HELLO!…
Lawsuits cost a lot of money, especially with the kind of lawyers big companies hire. Most likely, somebody like that would just be fired and shunned away from the industry. Google Chris Runyon.