Working from a concept on the fallout wiki here: http://fallout.wikia.com/wiki/Syringer I'm considering redoing the wrap using actual geo instead of just a solid piece with some normal details. Really looking for some advice on texturing, and any other glaring issues you notice. Thanks in advance! :)
So.... I'm currently wrapping up a long project, and that means vacation time! I'm thinking about visiting Scandinavia for the first time, so why not attend Nordic Games. Anybody here will be vising Malmo on the 20th of May for Nordic Game? Having a fellow Polycounter to show me around Malmo would be awesome!
I've seen some models that have a mix of flesh and mechanical parts, interated. meaning one is coming out of the other, and the flesh is wrapped around or into the machine. How do you guys achieve this effect? can you load 2 models into zbrush, so as to let me scult the flesh around the flesh? what tricks are there for…
Started working on a new prop, here is a viewport grab of where I am so far: It's a pretty basic one, I think most of the detail is going to come in through the small details and texturing. Going to keep plugging way and try to wrap it up pretty quick so I can get on the low and textures.
try flattening your armor object with an xform modifier. skin wrap the pattern to it and then remove the xform modifier. the pattern should follow it as it returns to its original shape. havent tried it but it might work. (am using maya at work atm or id test it :( )
Hi guys, I made a few updates since yesterday, I'm getting pretty happy with it so I think I'm going to start wrapping up unless I find any major problem or I get any good suggestions!
Just in time for the season to end. I'm glad we can finally stop watching Shane's Walking Dead. It's hard to believe there are a dozen other characters on the show after nearly a whole season wrapped around Shane "Ticking Time Bomb" Walsh.
Nice character man, was fun watching you sculpt this on hangouts. The only thing I'm noticing at first glance is that the wraps around the wrist is looking a bit bumpy. This reads more like a organic material, as opposed to fabric. Looking forward to the next update!
Hey ! Nice progress here. One thing I'd point out is that the eyelids should be thicker. They are really layers of skin with tendons/muscles inside that are wrapping around the eyeball. Ref : http://grandvoyageitaly.weebly.com/uploads/3/7/2/7/37277491/6024287_orig.jpg
Hey there again people, my Final Year Project is all wrapped up now! Just thought I'd drop it here to show you guys! Video Here https://www.youtube.com/watch?v=PjR6X5xWCMI and on artstation: https://www.artstation.com/artwork/e1mW6