For those of you using Max and the Source Engine, I wanted to share some new updates. Today I loaded an update to Wall Worm that fixes the Brush Material Exporter bug that wouldn't let you export the Material and Maps in the same pass (you had to export maps, then materials). I also added recently the ability to place and…
UPDATE #4 It's finally finished! (for now, I might add to it next semester) Here's the flythrough: [ame=" https://www.youtube.com/watch?v=75XNk8T2XCI"]Showreel - 2014 - YouTube[/ame] The lighting is a bit buggy in the beginning as my 3 year old laptop is struggling with rendering this in 4k. High resolution renders…
Hey @birb - update ... With 4.2.1 they've remove the Ambient Occlusion option for Eevee (or moved it, killing the effect) and this no longer works as well. Bummer! :)
Long overdue progress update! I took a break from this project to explore some other concepts and ideas that didnt all come to a full final project but I am back working on completing Gina. So whats changed? Well lots, multiple times. Firstly lets start with the body, building on the base I created in the original post the…
Simski: I'd thought about moving the hat back a bit, but I just like it a little better when it's pushed forwards. jakelear: His hips are a touch wide, but I need to do a bit of proportion tweaking all around anyway. I'm also going to raise the holsters a touch. I'll to post later with an updated model. Ferg: Hip holsters…
Hello guys, I've updated the plugin to show the user an error dialog whenever it fails to install the needed dependencies and guides him to the Manual Installation documentation page. Currently the plugin is heavily based on a work around for the Substance painter Python APIs, I hope that in future versions of painter I…
Sorry for the late update, I was just finishing off other projects and sorting some stuff out. But now im free so I can update this project a bit. I've made some changes to the environment so far, you can see some of them in this video here; (sorry for the jittery movements)…
Thanks poopsterpappy. Glad you like it. I've been a bit lazy to update this thread. The latest iteration is 0.3.3.1. Anyone using older is really recommended to update as there's a major flaw (fuck up on my part) concerning normal maps prior to 0.3.3.1 Here's an extract with the change log since the last update I posted…
I'm sorry guys if this thread is quite old and I'm suddenly just bumping it. Yes, guys. I had this problem myself. The affected products are (products that export obj incorrectly, so 3DO doesn't read them correctly): Autodesk 3DS Max 2014 Autodesk 3DS Max 2015 It's because they use FBX plugin 2014. So here's my solution (I…
Haha. I've been bad about keeping things up to date. I've been working on a lot of back-end blueprint stuff within UE4. Making sure all the basic stuff works before I get into the nitty-gritty design part of it. As far as gameplay and mechanics...A lot of ridiculous mission-based stuff. I've been playing a lot with using…