About an hour of talk between myself and anyone else remotely involved at the start of the week (if I'm doing a character I might talk about specific requirements the rig might need etc, a level might need me to discuss vertex distribution for lighting etc). So far as the actual modelling, well during that hour or so i'll…
This is exactly what I was talking about earlier, new features can just kind of creep in and change the whole thing now when the base system is in place. is this becoming some sort of toolbar for standard quick messages? its more and more becoming a way for people to just click a button instead of posting/talking to each…
There are large asteroid fields orbiting the sun. If that's too far there are ways to guide asteroids into orbit around the earth. For example (heard about this on a TED talk) you can park a small probe that weighs just a couple tons right next to an asteroid, not touching it, but still floating in space, and that probes…
I think this is a big problem in the industry, probably every industry that exists. Is that people rarely talk about hardship. When people do talk about it they often talk in a ignorant way that makes it feel like they never had any hardships. They only thing they say is work more, as true as that sentences is they need to…
just saying, the talking about the weapons might sound creative, but its boring. You need to work on your presentation voice more if you plan to go that route. Its like listening to a weather report in amish country. not trying to rude or anything. :) an interesting way to present is to show concepts, schematics etc...…
can someone show me an example of what you guys are talking about here? I think it's what I'm thinking but I could be wrong. For example I used to work at a studio where the unwrap for clothes on a character were all straight at the edges, yet they're clothes and I was like I can see the benefit of having straight edged UV…
Hey! I think it's time
now
to create a thread for this project. Around two years ago I decided to start development on a bigger game project compared to my first released iOS game. I've been working on it in my spare time since then but most effort was put into non art related tasks. As the project progresses I'm more and…
-- Position closed -- Hi there, I'm searching a talented 3D character modeler. The models are required for a 3D sidescroller game for mobiles (iOS/Android/WP), that I've in mind for quite a long time. You'll need to model three unique looking cyborg animals, you'll get model sheets (front/back/left/right view) which will…
justin and i were talking today. about woodchippers. and i thought of something. and i can't rember if its something i saw in a movie when i was young, or red in a book. or if i saw somethign somewhat similar in a movie or book and then my mind made up the details. so, has anyone seen a movie or read a book where the…
No trash talk, I was just stating that the performance does not suit my needs for production and I no longer use pymel for that reason. I don't see readability as an issue, if the implementation is difficult to read, you can always wrap up stuff yourself by writing your own functions or classes and comment on what you are…