Static lights will have specular in the form of a little orb at the light's position in Reflection Captures, but you can adjust the size or disable it completely through the light options. Otherwise it just comes down to whether or not the light needs direct specular. If you're trying to "shape" the environment, use…
Moved from 3DSMax+Maya to Blender last year when doing the transition from studio worker to self-employed. A few reasons why : - More stable than Modo/Max/Maya - A constantly evolving toolset - Modeling and rendering features already equivalent/superior to other programs (no idea about animation yet, hoping to test it out…
If her response to being shown really good art is "we can't do that, so it's irrelevant", you have a problem. More specifically, she has an attitude problem. The bottom line is that you and management have expectations about quality, pace, and initiative that she is not meeting and not trying to meet. She needs to be made…
The problem, as I see it, is that the vast majority of game narratives resemble the romance novel shelf you are describing. The number of times we break out of these tropes is not the rule, but the very rare exception. At present, our medium is defined by these attitudes. Any work that deviates from them is held up as an…
Gimble lock might happen but only in rare cases when two axes align perfectly. So to get around it you rotate one of them a fraction less so they don't align mathematically perfectly. So instead of 360 you do 359.999 degrees and gimble lock is gone. That's if you even encounter it at all, which is really rare. I've hit it…
UPDATE 9/8: We are working to release 3.5 for the PC as quickly as possible. Last minute issues arose which forced the delay, and we are working overtime to correct this. The launch could happen at any time. Once the launch has taken place, please wait two business days before contacting Pixologic to inquire about not…
Hey there. I think you are on the right track. What strikes me from the original image is that each rock does feel like its placed with care , even though it's scrappy. The shadows all align to make a feeling of place and form in the mountain. The marks and edges of the rocks are hard and forced, like real rocks, in…
just saw it. overall pretty cool, the desaturated, dry look was pretty cool, and the explosions and action were pretty dope. I agree with the empty feeling there was little character development in both conner or marcus. bales acting felt a little forced at times, but not too bad. I really liked the post judgement day…
We are looking for an experienced Zbrush artist with fulltime availability. Artists must have these skills:* professional level in Zbrush sculpting * Can sculpt semi-stylized and exaggerated materials (such as wood, stone, brick, iron) * familiarity with optimizing/Exporting STLs from Zbrush * proficiency producing…
Hey there! I'm bringing my textures into Unreal along with my static mesh that has various materials. I’ve run into a problem where applying the glass textures and setting them to translucent messes up the hinges on the model. The UVs are all good and everything looks fine in Substance Designer, but once I load the…