Currently sculpting in Mudbox 2013 and when rotating the object to the front view, I'm able to use the Grab tool to move parts of the object around. However, when rotated to the Right or Left side, I'm unable to Grab the same area. After doing a Freeze Tranformations, I'm able to Grab the area I want in either Orthographic…
If one wants to pack UV shells from the same object across multiple UDIM tiles, then one has to apply multiple materials to that one object and assign the corresponding faces to the materials. This is thankfully quite easy in Blender: * Select all objects and enter edit mode (make sure UV sync selection is on) * Roughly…
If your mesh is an editable poly object, go to your edge sub object and select the edge you want "removed" and then click "remove". It's in the Edge Sub object in the edit edges menu. If it's an editable mesh object, then go to the Edge sub object and, grab the edge you want and look for the "invisible" function.
N N N N N N N N N N NECROOOOO THREEEEAD!!!!! This script is a lot faster BUT, the normal output is wrong, it seems like they're coming out swizzled or something. Top left to bottom right: source object > source object normals target object normals > target object after stealing from source object.
Hello to all. There is nice feature in maya to duplicate object with transform. Select object, Shift+D, move/rotate/scale new object, Shift+D again and it repeats the actions. How to make same thing but create instances with transform, not objects. Maybe "Smart transform" option in "Duplicate special" tool can help with…
Hi guys, here is a short list of tiny MacroScripts to access Pivot ops by shortcuts/quads/toolbars. Evaluate once, then find commands in Customize panel, under category "Pivot Tools". Use and modify as you please. Great modeling tuts and nice tips Dave, thanks for sharing. It's a sin to see them youtubed (crappified).…
Hell no dude. I'm gonna fix this shit. I gotta learn that I'm not perfect. I know you're taking time out of your day to show me what I'm doing wrong, and, as a "student" I need to appreciate that. Although it'll take a little while longer, I'll go back and fix those things. For the objects being molded together, there are…
Maybe you didn't understand the point, the objective is not to write (2*a)-1 as (a-0.5) * 2 which is exactly the same but cost more on the gpu. Indeed simplyfying the matter: a = tex2D() The monomial (a - 1/2) * 2 = 2a - 1 is equivalent. x)(2*a) - 1.0 costs 5 cycles on SGX540 y)(a - 0.5)* 2.0 costs 6 cycles on SGX540 z) a…
Thank you LoteKk! I think I finally managed to get this thing error proof so I am posting the full script. Name: Bigley_Smart_Material What it does: -- When run it creates 3 materials in the Material Editor that I use on a regular basis * Nothing Pressed - Reads material from current selection and selects all other…
Since Biped can only follow one IK object you need to use a work around. Create a Point object (in the helpers tab) and set that as the IK object. Add a Link Constraint to the Point. Animate the Point object to follow one object then the other, and just use planted keys on the biped to follow the point when necessary.