OK, you get the happy fun fix. Open your .obj in a text editor, something like Notepad++ that shows line numbers. Jump to line 42612 and make sure all the numbers on that line are different values. If I see two numbers, like 599 and 599, just add or subtract a 1 so they're different. Resave your .obj and try to open it. I…
Should be, though it would add to the file size and Max might croak. Is the mesh already sculpted? If it has lower subdivision levels, it's easy enough to drop down and UV those. If the lower subdivision levels are really humble then you can even export it to another program to unwrap, and if it's still somewhat high, UV…
@FullSynch - I've definitely considered having a claw to act as an arm, but have been pretty on the fence about it... but I'll see how I feel about it later on when he is closer to finished. So update for today is that I've ended up separating the head to work on in a new file, which I've got a feeling I may really regret…
Here's another practice run i did with zbrush core. i feel like I've mostly gotten the hang of most of the basics. but i still have no idea how to make sure i don't accidentally change the material of the wrong subgroup accidentally. or delete my polypaint as soon as i dynamesh. it's hard to tell how much of that is a…
Here is the latest update. It took a while cause I hadn't use zbrush in a while and I wanted to see what all the fuzz about was with dynamesh. It is pretty cool. Things that are coming is a bush to break up the environment. A bridge on the background to enhance the silhouette for the background. The sky. I'm not sure what…
Thanks guys! For the hair, I used this IMM_Hair brush - http://www.zbrushcentral.com/showthread.php?170167-Insert-Multi-Mesh-Repository&p=1078543&viewfull=1#post1078543 with these settings - Then I make a quick dynamesh blockout for the hair volumes and shapes before laying the insert meshes on top of that - also I draw…
I used to start my sculpts with the arshlevon basemesh that can be found on this site but then I started to do my meshes on my own. I either start with a super basic model that is just a box with a few extrudes that has roughly human proportions or I create my blockout with dynamesh. Either way I retopologize to get better…
Thank you Seraphinn! You´re right about the hands. For future work they are not ideal. I have to remake them anyway because I used dynamesh to merge them to the body and therefore lost the crease in the armpits... not the best idea on second guess, haha^^ I agree with you @Wendy de Boer! For an artist in the business it…
I think the fur needs bigger, chunkier shapes. Focus on big chunks of the fur moreso than per strand detail to get something closer to Blizzard's style. Since praetus mentioned Tim's work, I'll refer to his Durotan piece recently. http://www.polycount.com/forum/showpost.php?p=2341992&postcount=13 To get this effect you are…
@Matt: Apologies about the reference issues, Matt :( . It's a bad habit. That eye technique would definitely ease up on double eyelid creating during more loose sculpting with dynamesh. WIP 17 In regards to the wrinkles, I can pull back still if I'm jumping the gun again too soon, as well as having a lot of the finer ones…