Dude, just update to the new version and you will get another 3 year license. I still have my Maya 2014 whith two years to go and once it'll expire, I'll go with 2016, wait another 3 year..move on to another 3 year student license package.
NO!... SO MUCH... CUTENESS... I CAN'T TAKE IT... THIS AMUMU IS TOO CUTE TO BE SAD!!!! :D :s :p <3 <3 <3 I am craving some Amumu love now! Although I might die from his sadness, but I am willing to do that (Giant Hug to the adorable furry Mummy!)
Thanks, here is part 2/3 which deals with Low poly mesh creation, UVs, texture map renderings. Part 3 will have texturing and exporting to game engine. [ame=" https://www.youtube.com/watch?v=GrDU1toNV6A"]Rock modeling techniques [Part 2/3] - YouTube[/ame] Yup thats me :)
Some great suggestions, pxgeek (please excuse any typos; one of my snakes bit me 3 weeks ago and it's still like typing with a frankfurt; so I'm using my 'rude finger instead' - getting an X-ray tomorrow. Been bitten by snakes plenty of times ; never had issues like this). So, yeah (I waffle too much) I'll give 'em a try…
The modo users here at Polycount might be interested to know this. If this is old hat I apologize. Using Instance Mirror to achieve a more powerful workflow for symmetrical modeling... Below is a solution for modeling symmetrically in modo without using Symmetry mode. Using modo's Symmetry options along X,Y, or Z works,…
Have you tried throwing it at Doom 3? Perhaps the ATi viewer just sucks. Just remember, Doom 3 and the ATi normalmapper have different ideas of how a normalmap should look, you'll have tons of weird edges on an ATi generated map (and Doom 3 renders normalmaps much faster anyway).
Apart from the models themselves, I find it kinda inconvenient that I have to click 3 times to see bigger pictures of models. For me that's no problem but for recruiters or future employees /costumers you want to take down any barrier for them to view your work in the simplest way possible. Also the "Admin" menu on the…
Hi! I'm a beginner too, but i have something to say. First of all you need to look at low poly. This will make you understand what can it be 1) only 700 tris, and it's divine http://3.bp.blogspot.com/-o8H5QynvL2o/USlvJTh8QdI/AAAAAAAABKg/oqkB9WQIKpk/s1600/Cherry_Darling_final.jpg 2) Insane 2000 tris!!!…
Ok so some developments. I've got two issues. And I checked and I'm using FBX 2012 but I havent had any issues with it before unless couriers don't like this version of the exporter One. So I re-exported the meshes with the skeleton but got a compiler error that there were too may skin weights per vert, max of 3 is allowed…
Heh, funny this thread just got started today. So today my wife and I decided to go out and see Batman at 3. I just want to know what the fuck is wrong with some parents??? YOU DON'T BRING 4 YEAR OLDS TO SEE A PG13 MOVIE. There were 4 sets of single parents there, each having atleast 3 kids with them, one guy had 6 kids.…