I'm not really finished with this character but the month's over! Oh well, heres what I've got. The bleed on the texture is not done yet so there are some holes. This is also the first time I'm using Marmoset Toolbag :P Took abit to find the diffuse input.. ^This is a little wip when I was painting the character, I did…
I'm pretty sure that 720p is a newer standard than 1080i. The latter does have a higher resolution, but the signal is interlaced (meaning only half of the horizontal lines of resolution are displayed at a time, oscillating between even and odd lines of resolution several times a second to create the appearance of 1080…
[ QUOTE ] I have the KDS-50A2000. It's a 50" model. Previously, I had a 36" SonyWega tube HDTV. [/ QUOTE ] yeah, i used to have a 50 inch tv.. untill the darn thing started having serious convergence problems (in the processing side of the image, not the tubes)... which would have costed too much to fix. recently i bought…
Hey good stuff man, I caught it in the WAYWO thread. Really good crisp stuff, means a lot when you're working with firearms. Personally I like to try and exclude any airsoft ref whenever possible, though I understand especially dealing with some more esoteric Russian hardware it's not exactly the easiest stuff to get good…
I think this changes the framing of the topic/question quite a bit. Now that we know that you are *not* going for what people would usually think of when mentionning a "game character" (for instance : a hypothetical Fortnite version of Hiccup, which would involve geometry perfectly crafted for that purpose, and say two…
It's not a trick really and most of you propbably know about it but for those who don't it can be a real timesaver if you work with complex meshes which need to be exploded. So you have a mesh with like 100 parts which some of which are really close to each other. Something like this: You need to explode it of course. But…
A shameful crosspost, but I actually accidentally posted it first at ZBC, not thinking it was more appropriate here considering it's game art. So... I just wanted to post a wip of a character for a portfolio piece. It's supposed to resemble Wesley Snipes from the Movie "Demolition Man". I need some critiques as I'm not…
Hi Henri, Unfortunately this is not a problem that we've encountered yet. The general advice we would give is to make sure to change the TDR, which it looks like you've already done. We have a tool that does this, which you should try anyway just in case it didn't register correctly:…
@cryrid - I'm having a similar issue as @Fomen - when I go to customize my UI to remove buttons (for the express purpose of allowing the shelves to collapse) the buttons I'm trying to remove become hidden when the interface "pops" into customize mode - any idea how to correct this so I can remove the buttons that are…
vector compose and decompose (making float3 to 3 floats and vice versa) you also got to know the values of the muls and additions/substractions the minuses from top to bottom = 4 3 2 1, the mul on the right of the minuses is 5 the muls on the bottom are 16 and 9 (screen aspect ratio) and the laswt mul is a multiplier for…