For every different map: use it with a simple diffuse shader with emmission or pure emission shader and a simple wireframe render (or using a wireframe shader) and mixing thoes images to build up this diagonale pattern.. and some diagomal lines and text..
A bike I'm working on. Close to complete. Current Progress: Render in Marmoset. 1024x2048 (diffuse, spec, normal, gloss, reflection (not appplied)) Lowpoly: ~18000 tri's Highpoly: