Hey PixelMagus, [EDIT: I had asked how you had gone about setting up your images and everything - but after seeing there's no Flash popup menu when right clicking, and after looking at your code, I assume you made your own site based on his rather than using his source files as they came.] Here's two suggestions: To do the…
"I joined a forum because there is NOTHING about this online." Does seem as if you've deep dived the interwebs for info and possibly landed on overclock.net as well? It's been ages but from what I can recall that community was probably or more than likely still populated with power users, if nothing else in my opinion…
Hey! Took a look at the file and the first thing I would note, is that the UVs are not good enough. This loop for example occupies only a few pixels - a bad bake is inevitable: Second note would be that the model is currently not very optimized. Lots of geometry that doesn't contribute to shape and shading. Some general…
Hi everyone its been a while since I last posted on here I just want to share something really special with all of you, for the last 3 weeks I have worked many late nights producing what you see here from concepting to final polished model, unreal engine polished model and short presentation reel for the model, This model…
Job Title: Tech Artist Duties and Responsibilities: Were looking for a crew member whose passion is set in investigating new game art workflows and techniques for asset creation and integration. As a Tech artist, you are responsible for creating tools to ensure that art assets can be integrated into the game without…
Hi everyone! Since I found myself without any jobs lined up for the first time in ages last week, I decided to finally take some time for a bit of personal work. Feels good, man! I'm not very experienced with this whole modeling thing, since most of the time I'm more engaged on the programming side of things, but I want to…