as far as I can tell even now no subdevision modeling is used in GranTourismo 5 because it would be a waste of polygons and smoothes alot details that dont need to be smoothed. Smart smoothing groups are imo. the way to go. The biggest screenshots have rounded corners in the door windows also many details are rounded like…
1. Hymn Of The Storm (Legend of Zelda: Ocarina of Time/Majora's Mask) 2. Eternal Legend (The Legend of Zelda) 3. Level Music (Super Mario Bros.) 4. Theme of Dr. Robotnik (Sonic The Hedgehog) 5. Here Comes a Gigantic Toy! (TUMIKI Fighters) Hymn Of The Storm is the single greatest piece of videogame music, EVER! That's the…
Well, for a start, did you load the Autoback file from 5-10 minutes earlier, which would have had pretty much all your original vert weights in? I hope you didn't do it all again from scratch... I haven't had much trouble with the Skin modifier myself... then again, I don't really use Paint Weights. I'll probably be doing…
Those are the costs to upgrade from 5 and 6 to 7. The XSI guy at GDC tried to sway me, but insted all that happened was we went tit for tat max feature vs XSI feature. In the end max had almost every feature that he could think of but were easier to get at. There were a few unwrapping things that seemed useless to me but…
Hey guys, I always contribute my opportunity to work in the games industry to being on polycount and the people that I learned from on this site. I released a course on creating materials for beginners for Unreal. Polycount has always been so great to me that I have free codes to give away! So feel free to give the course…
Hey, I'm working on a Payday character and 2 props (a duffle bag and a gun). I want to learn and understand the proper way of doing character art (and likeness sculpts) in video games. So it would be great to receive any sort of feedback. This is my quality target and character I will be remaking This is my current…
Hey guys. My team is currently in need of a concept artist. We're a small team of 5 but actively expanding as we reach milestones in development. If interested, here are some details of the project: Skills: Strong knowledge of design principles Keen eye for unique designs Forward-thinking Visionary Good sense of…
Hello everyone, I am a sales manager at Peacox Studio. We are looking for projects. Peacox Studio is a Georgian based art company. We deliver High quality for Low Prices. We offer: 1.) 3D art. 2.) 2D art. 3.) Animation. 5.) Web development. 6.) Character design. 7.) Level design. 8.) Web development. 9.) NFT 10.) Pixel…
Hi folks! I'm looking for an artist for ongoing work to create concept art to be used for eventual 3D modeling. This will involve some research/ideation of a category (such as post-apocolyptic wasteland, far-future scifi, fantasy monsters, etc) and creating multiple sheets of different concept art (black/white/grayscale,…
Hello! I'm a seasoned (5+ years) 3D artist looking for a part-time work situation. I've worked on several AAA titles and can do stylized to realistic artwork, depending on the project. What I'm looking for is an interesting project and a great team. At this point I'd like to take on a broader range of responsibilities (I'd…