Hey Everyone! My partner and I are seeking a 2D/3D artist to help out with a small iOS project in Unity. We're working on a unique 2D endless runner and are pretty far along in development and are at the point that we'd like getting some serious art into the game. We're looking for someone that can help us create level…
[ame]www.youtube.com/watch?v=WTl2V3EDJik[/ame] Double Fine are running their annual "Amnesia Fortnight" where everyone on the team gets to pitch a game and then split up to develop 4 of them. This resulted in Costume Quest, Stacking, Once Upon a Monster and Trenched/Iron Brigade last time. This time they're around they've…
Hello Everyone, Just another project i have going on. Lately pretty much all of my portfolio works have been Monster Hunter related. Not sure why. I just love the art. So this time i took one of my fav looking armor sets and wanted to use the HP sculpt to bake AO and whatever other textures i needed and then have the…
Hey fellow PolyCounters! I apologize for not being so active on these forums for the last couple of months. Graduation thesis and other stuff got in the way, not the best excuse but it's something, lol. So, here's me finally kicking procrastination out the window and putting together stuff to share with you people! Big…
Did more fiddling around with techniques. I've found a workflow I'm a bit happier with. Still plugging away on lizardman, but I think he's looking way better than my earlier effort. Also had some real fun making up a sort've paper-doll concept art file. I started off doing fanart of a Warcraft monster, the Faceless One,…
armagon9177 you are fighting a losing battle in the eyes of the majority here. You came looking for soldiers to join your army and found it hard to recruit from the polycount ranks. Now by posting monster replies to defend your weak position, you are keeping your thread alive by turning it into a spectacle. You are right,…
Technically, baked AO into your diffuse is not going to be completely realistic if you're using an engine with dynamic lighting everywhere. For example, if you bake some AO into the mouth of a monster, you can then never shine your flashlight into that monster's mouth and see all the internal details. Though I'm not sure…
Well this discussion has become too political, I mean it's a video game about segregation not ignorance. So let me steer this conversation to well... I feel like all "Give me deus ex" did was just make the consequences of getting spotted deadlier. Increasing damage isn't what I call "hard mode" Why not look at Quake for…
@Lexinator117 You are welcome and the monster looks cool and creepy (I would assume you like dark souls since those games have the creepiest monsters I have ever seen in a videogame). I appreciate your concern but you don't have to hide the work. About the photoshop brushes, you don't need fancy ones to be able to paint. I…
Good grief this thread of mine is dusty! Well lets toss in some retro stuff then shall we to remove at least a little of that said dust :P So I decided to look into making maps for the original quake... yes that one! But using some slightly updated game engines with less map limits allowing for a ton more detail and modern…