Does anyone know how (if it's at all possible) to setup a batch process for Swarm? I would like to build several map (lightbakes) over the weekend and not have to look at my pc every couple of hours to see if it's light baking is ready.
I was curious if anyone knows if there is any way to do a bake in xNormal that distributes the process to multiple computers to speed things up? I'm thinking something like what swarm agent does for lightmap baking in unreal.
Open the log before opening the map and you might see a load of yellow warnings. Sometimes the lightmapping settings get messed up... checkboxes in the properties of the root node.
I'm nearing completion with this. It's been a lot of lightmap and minor tweaks for this. I'm trying to see if I can get the metal on one of the wall panels to better interact with the light.
Nope, Since there is no shadow. It's only the shadow area that gets blurred. Wonder if it has something to do with shadowmaps etc. Lightmaps I looked trough few times already.
http://www.worldofleveldesign.com/categories/udk/udk-lightmaps-01-basics-and-important-principles-for-creating-using-lightmaps.php Here ^^ You can go down with the number of polys on that column.
Still working on this, I have been very busy with other projects at school but progress on this environment is still going strong. Lightmaps take foreverr :( Edit: (Reuploaded Images)
A modular piece for an environment I'm working on. Nothing too special, but I'm really pleased that I got some decent looking normals and lightmap specular inside UDK.
You can play with the shadow settings for baked shadows, I'm sure you can get it to a point where it will work, but the lightmap resolutions might have to be pretty high.