Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
hasgan
Home
›
Technical Talk
Distributed baking amongst networked computers with xNormal?
Lucas Annunziata
polycounter lvl 14
Offline /
Send Message
Lucas Annunziata
polycounter lvl 14
Jan 2015
I was curious if anyone knows if there is any way to do a bake in xNormal that distributes the process to multiple computers to speed things up? I'm thinking something like what swarm agent does for lightmap baking in unreal.
0
·
Share on Facebook
Share on Twitter
Replies
Offline /
Send Message
ZacD
ngon master
Jan 2015
Not that I'm aware of, but if you have an Nvidia card you can use CUDA for rendering Normal and AO maps (Optix renderer).
EDIT: Apparently it does support distributed rendering, but I do not know how to set it up
http://santyhammer.blogspot.com/2007/07/xnormal-3110-beta-1.html
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Lucas Annunziata
polycounter lvl 14
Jan 2015
Really interesting. Thanks for that ZacD. I'll look into it more. That update was a long time ago, so we'll see if it still works.
0
·
Share on Facebook
Share on Twitter
Sign In
or
Register
to comment.
Replies
EDIT: Apparently it does support distributed rendering, but I do not know how to set it up http://santyhammer.blogspot.com/2007/07/xnormal-3110-beta-1.html