questioning a bump with a thread title on a current subject that was started a year in advance of the competition even if the fate of DW at that time was foggy at best???...... puh-lease :P no reason to break out your o-face Jacque... save it for teh ladies.
Hey, it's my first time modeling and posting here but while finishing up my character I noticed there was a large amount of freezing when rotating joints to test skin weights. After looking at my poly count I realised that the stats went from: to: The scene size also went to 22mb from the last save increment that was 3mb.…
Thank you guys :) I haven't updated this thread for a bit I've been taking a break from this concept so to speak. Even though I feel like I may have jumped the shark, I'm still hacking away at it. "Many changes" is what seems to happen every day I work on this concept, maybe I should just call it that *shrug* Instead…
Hello Polycount, Happy to finally share what I've been working for the Skyblivion mod team. For more High res pics make sure to visit my Artstation Critiques are always welcome! https://www.artstation.com/valleguilherme
I got you buddy :smile: Select any number of face vertices, the first being that which you want to copy from. Run the MEL script below. This will copy the normal direction from the first face vertex to all other selected. Code is commented so you can see what I'm doing to get there. Hope this works for you :) //Enables…
You have one character with a face and that's the weakest part by far, unfortunately character art is a really competitive field and you really need to be able to nail character faces and anatomy to break into that part of the industry. Your materials and presentation are otherwise great. Could probably use another…
World of Warcraft old vanilla races busts. In these works, I don't limit myself to the number of polygons and texture size. I try to study wow style and have more practice with faces painting. All armor designs from game.
The wound was supposed to be self-inflicted. A slow cut across his face with a knife. He's a total psycho. All the other comments pretty much fall into the fact that I haven't touched those areas yet. BTW, thanks for all the comments!
First update post on this thread. I worked a bit on clothes and some accesories blockout. I mainly updated girl's face and started the oni one. Girl full body: Face closeup: I'm not too happy whit the face, I have to modify it quite a bit. Oni face: Quite happy with oni's face until now.
The previous comments are correct. You have a floating face, not edge. There are some options you can enable that will help you see degenerate faces. In Windows>Setting/Preferences>Selection : Enable Face Centers This will put a dot in the middle of faces, and can help you determine collapsed faces across your model.…