I really do appreciate the direct feedback from everyone. There’s a lot in here that’s useful, even if some of it is coming in a bit hot. A few clarifications and a couple things I clearly need to improve. This is a not-for-profit endeavor that started out as a discussion with other design professionals and when I found…
For general use I mean. Of course if you're working on an assignment then you need to make it work on whatever engine is being used. I've read about normal maps a bit and they seem to come in several flavors and most are incompatible with each other. Like 3ds Max viewport and render looking different, Blender bakes look…
This is looking really good so far there are some things I would take a look at moving forward. In my opinion with 3d portraits the key is the expression in the end. He has a very distinct smile that creates a lot of creases in the corners of his mouth and at his nose, his smile also makes his eyes squint even more than…
Firstly, I love that concept. Great potential to create a really great scene. I agree with everyone on the modularity but no point to re-iterate. It looks like your jumping into your high poly next and, take this as only a suggestion, but I would try blocking out the whole scene first and throwing it into UDK. The blockout…
We're hiring (again)! There are many Hybrid/On-site Art positions that we're interested in finding, please see Sperasoft's website in the Careers section for the full information and qualifications (https://apply.workable.com/sperasoft/). Some examples below: VFX Artist - Warsaw / Belgrade Lighting Artist (Senior) - Warsaw…
Looking great so far. Though I'm thinking the legs should probably not be so well-defined and muscled, compared to the style of the concept. They look a bit more like older-guy runner's legs, lean and tightly-defined.
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
If you can't play an instrument well, but you can "write" a symphony and have a computer or other people play it for you. Then do it. The goal is to Finish it. My impression is that it's just a starting point for creating your art. Like a lot of it is hand drawn anyway. But if you were also using base textures from random…
Very nice, great job on your project! I'll have to take a peek at it on steam and as for game dev employment - yes needless to say things have been a bit turbulent imho ever since covid but opportunities still do exist for art aligned roles. I mean just on these boards alone had occasionally noticed members exchanging an…