Admiral of the Underwater Kingdom Clay Render https://www.youtube.com/watch?v=Gk0Kgx1ctJs Martian nomad Demonic Hound Zbrush renders beginning of the project
I think you lost some of the flow of the forms going to this step and the anatomy detail is getting a bit bumpy clay-like. For stylized characters like this, you really need to make sure the forms are just right and flow well. Did you use a base mesh for this, or do you have access to a good one? You can use the base mesh…
I love my job, I really like what I do and I couldn't be more happy with the pay, benefits and perks. But like every job there are a few downsides to it. So I'm at work watching my system render out 9720 frames of mini-cinematic animations at 15min a frame. Breaks down to roughly 100 days of nothing but straight rendering.…
Ok, I downloaded this last night, and gave it a few minutes of play(all I had time for). My first impression is that it looks gorgeous, and is very professionally put together and layed out. It has good verticality, which is important in any 1v1 type map, and it's small enough that players are not getting lost from one…
Hello, I've been using and experimenting with UDK last few months, so this will probably be easy as cake for most of you. I have an elevator set up, controlled with kismet and little unreal script (custom sequence action). The problem is with matinee animations. I have 4 floors and 4 switches (one on every floor). I also…
Sir Ian Livingstone, co-founder of the Games Workshop radio interview on 22 February 2025. He’s a successful fantasy writer, having co-created the Fighting Fantasy choose your own adventure series, and has also worked in video games, launching titles like Lara Croft: Tomb Raider and Hitman when he was chairman of Eidos…