Hi IStonia. Sorry, the previous image posted refers to JoseConseco's comment about having difficulty selcting objects. This is part of a truck model. The green areas are areas where the object directlr under the cursor is selected when clicked on. However, the red areas if clicked on all cause selection of the large fuel…
Thanks for your feedbacks! I've completely changed the way portfolio looks and how a person browses images. I discarded thumbnails, all of this slideshow stuff and simply listed all of the images. Hope it looks more arranged and logical now:) As for tanks model- yes, it's "WoT" and currently I'm working at Wargaming:)…
Hey, Thanks for the input, I took the scene back into UDK and added a sky box and rendered out some more screen shots i put them up in my portfolio, I also added some more wear and weathering to the pillars and the molding. ya i put those clothes on a piece of geometry, it looks like its baked in because its so close to…
Hey @KevlarOxy Just saw your message back from February, sorry! I've done a little bit for a class I had. Built out a pirate cove in UE4 filled with props. It was fun. Since then I've fallen in love with ZBrush and characters but I'm always down to learn as much as possible. I'll be starting at Think Tank in June so I'll…
i calculate a 90% probability of sarcasm, and a 56% probability of irony. :P its hard to not talk about military realism when you've lived and breathed accurate tank models for 6 years :( actually so much its affected my texture quality, since i spend nearly 70% of my time modeling looking at reference pictures. i think…
Thanks and I wondered too. I don't even know who made the design. Pac-man's cousin, exactly. Is there existing lore? Greentooth is a legend referenced in many great titles, some kind of game-interdimensional being. I imagine there is a kid who gets to live in a mad childish realm made from all his favourite games. from…
In Unreal Engine, there's composite textures that help kill specular on noisy surfaces (their reference images kinda suck, but it's great for terrain and flat surfaces): https://dev.epicgames.com/documentation/en-us/unreal-engine/composite-texture?application_version=4.27 Valve talks about a similar problem/solution on…
It has been a few months since I last fired up Mudbox but if I recall right: the stencil is a fixed plane in screen space that you are free to position, scale and rotate (in 2D) and use to mask your brushwork. It doesn't conform to a surface in the viewport, just hovers in front of it. Snap to curve - that's a brush option…
Hi This is something I've been struggling to get right for a while now, so was wondering if anyone can offer advice on how they deal with this. At the moment, I'm working on finishing off my high poly of Lara Croft. At the moment, I'm trying to work out what the best method is for getting a cotton pattern on the tank top.…