Amplify Color is one of the leading choices for accurate and high performing Industry Level Color Grading. Extremely easy to use and to integrate in your project, no coding required. An efficient color grading extension comparable to industry standards used in VFX and Film, future proof and high-performing even on mobile…
It sucks... scrap it..(how's that for ripping :P) Seriously, I'll start with the positives. I really like the idea on the menu bar. It may be better to have as flash, but I know you probably don't want to get that involved. I'm thinking flash would be a smaller file. If possible try to reduce the file size of those images.…
Thanks all for your comments! I ended up trying to solve this in Unreal Engine 5. I brought in my plane mesh with the texture and sure enough the seam was there too. Based on this thread: https://polycount.com/discussion/116922/a-solution-to-normal-maps-with-mirrored-uvs-in-udk I flipped the x channel in a shader just for…
9 year thread necro, lets go I vaguely remember what this was about. Basically if you save your hotkey file, you can open it up and manually edit the hotkeys. The way the hotkey file is formatted puts all hotkeys between <Code> and </Code> block elements, for example <Code>L</Code> So if you know what hotkey you want to…
Lately whenever I get an email notification for a subscribed thread, the link sends me to an error page. Like here's one. http://boards.polycount.net/showthreaded.php?Cat=0&Number=269420 ... that says this: <font class="small">Code:</font><hr /><pre>Um, yeah, this thread is breaking the boards right now. View it in flat…
Anyone using custom material scripts in Max 9? We're getting bizarre "bad allocation" errors with param blocks, and it seems to be coming from deep inside Max's code. Sparks (the Max SDK forum) is as slow and silent as usual, SDK docs show nothing new, extensive Googling turns up nothing. Hitting up our contact in Autodesk…
Hi there ! It's been a long time, I've managed to find some time recently to work on the lowpoly, UVs, bake, and finally the textures of this new outfit for Mevenn :) I don't make new armors for her everyday so It was really refreshing going back on art choices in a way to define the character further than what's already…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Ya true, it does slow things down but only really matter for things that are huge, like if you ever modified the pymel core, you can see a Hugh startup cost to using reload. But you prolly got 1 module and maybe a thousand lines of code so likely no more than a fraction of a second to a second to reload. Good thinking…
The biggest issue is that the best mods for Bethesda games are most often the free ones, and the stuff that ends up on Creation Club is lower quality or cash grabs. The next biggest problem is official mods can never be full conversions or IP infringing, or "fix" parts of the game that are intended, and they can't have…