a lot of Max's functions that aren't exposed in the Customize > Customize User Interface area can be turned into shortcuts/buttons/etc by doing something like this: 1. Open the MAXScript Listener window (hit F11) 2. In this window, go to MacroRecorder > check on "Enable." A pink area appears at the top of the window. Most…
I'm also with Sonic. It's not like we're talking 300 lines of code here - all Sonic's done is the code equivalent of a paintover. If we had someone in here asking for assistance with a texture would you give them a link to Ror's Journal and say "here you go, good luck"? Of course not, So why should it be any different for…
Aargh, how frustrating is it? I can't be the only one who have those wretched bad days where no matter how much effort you put you put into your art, drawing, modeling,etc...nothing good comes out...-_- There are days where you will come satisfied with your work after a few hours of good concentration but others (like…
I always did this type of rounded bevel with the spin tool in Blender. I've also been looking for the equivalent in Maya but so far the closest I've come across is 'edit mesh > wedge'. I hate that it's the one tool you have to be in multi mode to use, also you have to delete the extra faces afterwards :/
Programs like World Machine, Substance Designer and Ddo seem to be used a lot now to create assets quicker and looking better. To get a satisfactory texture in UDK you need to connect a lot of nodes in the material editor. As a 2D artist, learning these workflows was a challenge vs painting in Photoshop or zbrush, but I'm…
Hey, check this thread => https://forums.unrealengine.com/showthread.php?56478-The-Monolith&highlight=houdini Ton of free procedural stuff coming. Substances and Houdini.
Hello! I'm a professional environment artist with 8.5 years of experience. I'm open to taking on work in a freelance capacity! A little bit about what you're getting from me: I've been in the games industry for 8.5 years, and worked at several AAA studios, including: * Electronics Arts/Codemasters // EA Sports WRC *…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
Hello Polycount, I would like to share some of the models I worked on during the Kingdom Come: Deliverance production. https://www.artstation.com/spidertech
Kingdom Come: Deliverance released and i can show you some of work i did for it. Art Director: Mikulas Podprocky Lead Character Artist: Jiri Bartonek Haircut for Henry, Haircut and beard for Racek: Ivan Cherevko Racek Kobyla Zikmund Naked variation of Henry's body