"_mask1" is a 32-bit texture and every channel is used. Red is the detail map mask. Green is the diffuse and fresnel warp mask. Blue is the metalness mask which controls where the Color and Fresnel are suppressed. Alpha is the self-illumination mask, where the color is drawn from Color texture. Even if you are not using…
Apologies for my snappiness Plant, looked like you were trying to rain on what sounded like a pretty good parade, when in actual fact it looks like you were just trying to be helpful. I received the EIN info in an email as well, promptly did a search and found it mentioned in the tax information section of the workshop,…
You can do both. Eliminating existing weapons/items helps previewing, assuming you're actually replacing items. When it comes time to upload them to the Workshop, you'd want to compile the new custom items by themselves, but still weighed/skinned to any necessary bones (all unused ones can be deleted). Also, for heroes…
Guy's i can't understand... i taked 2 concepts done tham and after some time one who creat concept says that its for abaddon (but its unable import item at the moment) but ok i will wait whis done job. Second concept, i so long time wait for answer from his creator and what i get? i done this work, spend ~20 hours for it,…
| I don't want to go any further with this since these types of arguments are pointless. But your sheer lack of respect toward anyone is astonishing. Call the way I talk unprofessional, but if someone gives an honest critique I won't turn around and call their opinions 'dumb' or lower their intelligence by calling them…
Here we go, given it a good try so far. I understand the Specular map, simple enough. "Tintspec" (Blue alpha channel of Mask_2) I imagine went under Specular Color. They said it was inverted but,.. I dunno, can't remember if I had to invert it. This is what I've got so far for my material vs the original: Of the Dota2…
In my opinion its best to look at Valve's comments on Polycount winner entries on their blog. Also you can look at items accepted lately and try to guess what made them successful. For me making items for DOTA is something that I am doing for fun, because I always wanted to have something I created inside game like this.…
I'm just all for inclusion rather than exclusion. The more bundles and chests you have featuring fewer individuals, the more excluded others are that are doing great work themselves. There's nothing inherently wrong with big packs except for the fact that there's already more than enough items outside of them, and if those…
Forcing us to go the tourney route is half-assed solution. I avoid buying tourney tickets for sets or items because I don't watch tourneys and am only interested in the item. One can argue that I could always check the Steam Market for those items. Though almost always the items are sold at very high prices compared to…
Hi guys, i'm getting into Dota 2 modding too... After checking many links i still have quite a few doubts in my mind... Let's say i want to make a new Shuriken for Bounty Hunter. I go to Dota Workshop and i download their ref model of BH. I open the OBJs in max and it has 2 versions: V1 with all the objects on the ground…