hello evryone.i made a 3d cannon and tested model with pbr maps in ue4 and it was fine.now whenever i import my textures in sketch fab its shows some transparent material.i import a 3d tv before that and everything was fine .
Hi polycount. I'm using 3ds max 2017 for modelling. I was working on a low poly pistol model. I realized I cant make a good and clean surfaces they looks like pinching or something bad, esspecially on low poly models. What is the reason of that? How can I fix these faces? This is about triangulation or smooting groups? Or…
Site updated too, although it seems a bit slow atm, it only just went live so probably some teething troubles, it's a very nice slick site though, and shows some cool videos and character customisation stuff :) http://www.brinkthegame.com/
How about that work flow thing I talked about last page? Do they allow you to jump in divisions and still use larger brushes, and make larger edits at say div level 3-5? Is it still painfully slow to do that?
Yeah. As disheartening as the box office numbers are, Edgar Wright's movies have always been rather niche. I think this film might be a slow burn, and it will probably do great in DVD/Blu-Ray sales. I'll try to catch a showing this weekend.
No freaking way!! My comp starts to freaks out on 1mil. I don't like to work on models over 500k as it slows my work flow. What's this modest computer spec? Mine:- Geforce 7600 DualCore E6400 2 Gigs Ram
I am thinking about getting a laptop with 3080 16 gb videocard . 17"" one like Alienware . Have never dealt with such a big laptop so wonder how it is vs 15" ? I don't expect to work in a cafe or something but gonna try a kind of nomad life style so wonder how much less comfortable it might be for traveling with together…
VascoGames BV is looking for a talented 3D game artist to add to our small team. In this role the 3D artist will be busy with various aspect of 3D tasks like: creating FX both in 2D & 3D, optimizing 3D assets for mobile, taking care of textures. But also tasks like creating new models, motion graphics, compositing…