Hi, my staticmesh is creating ugly unrealistic shadows when I add separate objects to it. The one on the right is the same one without the separate geometry. I used FBX format for import with Import Tangents and explicit normals on. In Marmoset it looks normal, but UDk gives me this ugly shading. These are my settings:
I thought I'd post my demo reel here for critiques! I would love to hear some feedback so that maybe I could improve my technique for future projects :) . [vv]46856619[/vv]
Okay so the dirt on my windows, which are white on the translucent material, because if they're black then they become transparent, are being lit up in a bright yellow colour. How can I get the dirt and glass to be realistic?
Mountain texture and wagon look great. First thing I noticed is the tiling of ground texture. Get on it photoshop with the healing brush. Now to the design, a box, flat ground, some buildings dropped in, I think you could do a LOT better than this. Personally, the hardcore level designer inside of me wants to say "nice…
So i've been relighting various scenes in UE4 for 3 weeks now, which, i know, is not much time, but i've relit 5 scenes and because i do this alone in my free time i don't get any feedback from anyone so i wanted to share my work here to get some. Can somebody tell me what i'm doing right, what i'm doing wrong so i don't…