Hello, I want to start with creating a documentation for a package I've created for UE4 Marketplace. I'm not sure what's the best way to go about it though. The document is going to end up fairly big and I'm seeking for something that'd be comfortable for people to navigate though. The options that come to my mind are:…
Hi there, just wondering if anyone has found a way to get the adjustments panel to stay on top of open images. In cs3 I used to make an adjustment layer and double click it to get it's properties and it would always float above any open documents. This new piece of shit adjustments panel crap gets lost behind documents so…
honestly, i think thats really nice and in fact does capture the moment even better than the unedited version. i think you family should be grateful that you took your time to do this. i mean, who doesnt want to look nice on a photo you will look at in maybe 10 years and remember that day. and you dont want to remember…
Tried out to work with that script, I moved those two files into place: (X:\Users\UserName\Documents\maya\2018\) created a shelf-python-script: import launcher launcher.run() saved my document which contains xgen-strands and hit the button/script: i got this error: import launcher launcher.run() # Error: ImportError: file…
very early design document ---> early prototype that flushes out examples of the most unique/important game mechanics ---> finish design document/work on story ---> program the rest of the guts/start working on art ---> art, sound, music work in an iterative process when prototyping, meaning work organically and try out…
I'd say the character has no weight in this, it lacks any recoil from her movements (Punch the air, when your done punching you don't just pull your arm back, it springs back.) or even load and spring before them (punch the air again and notice you pull your arm back before punching, you do the same with walking, standing…
I can't view the image you posted, so it's hard to say what's up with your tools. As a bit of general advice I'd say exit maya and delete your prefs folder (or rename it). This will cause maya to create new default preferences the next time you run it, and hopefully reset your tools to normal behavior. I think the default…
I dont understand why you would'nt just opt to use the base movement code for HL2. Sin movement makes me feel like i'm skating on ice, and I had to mess with mouse sensitivity to get it to not jump past targets. Jumping is very strange as well. I'm noticing a lack of shadows as well. Sorry guys. I'm going to give this a 5…
Thanks for your replies 👍️ Update: Getting the reference letter was no issue. I was asked to hand in a description of my typical tasks, which was adopted for the most part. Other than that the document contained information about the company and project and myself as a employee/coworker. The document proved to be a useful…
Sort of a mix between "herp-a-derp" and "haters gonna hate". Since this character is to be presented at a much smaller size on screen, maybe something more to scale will help with feedback. Mainly because when characters are smaller, their animations sometimes have to be wildly exaggerated. I suggest this as after zooming…