Hello, We are amateur team, which started to make 3d game recently. We are looking for 3d modellers, who will enjoy game programming as a hobby, just like us. To make this post not look as another "make me a game" one, I can tell that we are 4th year students of computer science and this is our second game. Our first was…
Hi there, I've been looking around for a particular environment I saw around here quite a while ago, and I cannot find it anywhere despite hours of searching. It was a kind of ancient Egyptian corridor. Done in UDK, and it looked absolutely amazing. No, it was not the Warhammer Online Tomb Kings concept we see around here…
Hey there! I am looking for some paid freelance 3D work. I graduated a year ago and I'm looking to gain some experience. Please check out my portfolio at: http://www.chasecarson.portfoliobox.me/ I hope to hear from you! All the best, Chase chase.carson@mohawkcollege.ca
Hi. my name is Eugene Fokin and I am currently looking for Character Artist vacancy also available for offsite work. I have extensive experience creating Characters. Please take a look at my portfolio here: http://characters3d.com/ http://eof.cgsociety.org/gallery/ eugene.fokin@gmail.com
Hey there, Im looking for some PBR textured characters/creatures specially with the metalness method, but Im having trouble finding them (just for learning and have examples of texture maps and how they look on creatures). Is there any reason? And do you guys have some examples? Thank you so much.!
Mesh and diffuse look good, but why is it so glossy ? Scales are not as glossy by default, making your material definition look odd. Also you need a detail normal, or your normal is not strong enough. The small scales look flat. (also it has some kind of pixelated stylized look, like if you put a filter over it?) Eye is…
Hi Paruino, I think you matched your model to the concept really well. I think you could improve the texture of the ground plane by changing the tiling of the texture (the flower looks rather large in comparison to the rest) and add some geometry (like grass planes) to make it look less flat. Hope that helps!
I’m Pete and I’m coming to you from RealtimeUK We are in the process of working on a couple of UE4 cinematic projects which are high quality and exciting productions. The core teams are in place for these projects and work is already underway - but we are now looking for additional talent to work with us over the next 4-5…
Typically you'd overlay tiling detail maps in-engine and/or secondary UVs to get things like fabric weave. I'm not a character artist so I don't know if 8 sets is too many, but my gut says it is :lol: You probably want to look into layered materials and detail maps if you're unfamiliar with the concepts. I get that its a…
Hello, I am a computer science and game design major. I am looking to learn some of the art side disciplines, specifically animations. In order to do that I also need to learn how to identify and create the proper skeleton for my games needs (hackNSlash). I already know how to rig (3ds Max). I then need to learn how to…