At first i couldn't tell if this was lightwave or something els but Blenders little Pivot icon thingy is in the scene You should post an Angeled front View along with the sides :D
Also, you can bake the emissive glow to a lightmap as well. We are doing that in our current game. It´s not as good as a bloom post-FX ofc but it´s very lightweight.
Added a bunch more detail to the windmill, having issues with the lightmap of the archway around the door, Ill probably fiddle with it a bit more and see if i can get it working right.
I had to say this. After several beers I understood how I can use tileble textures and lightmap :( . Its a shame, but it worth it ;) )... thanks again Justin Meisse ;)
I've only used it to get Lightwave stuff into a decent format. Worked perfectly. Needed some work to align instances and shit, but I think that was the way the original file was setup.
What's the situation with Lightwave currently? Is it really slowly dying or are they planning something in their rebel base to destroy the Autodesk Deathstar lurking in the depths of space just after zapping XSI to cinders...
that looks great, I wonder why I was not getting the lightmaps to look great like this on the project i was working with Infernal Engine, I was getting some black spots etc.
Yes, it just takes the same layout as it did before, but scales it down to fit into the grid: However, scaling changes texel density. I only use scaling when making lightmaps.
hej guys, 1. im trying to render out an environment of mine but not getting the normal maps and having shadow problems. Is there a tutorial out there ? 2. do people still lightbake an occlusion map? or is it oldskool? thanks! cpcpcp
I thought I'd share my current WIP. Done start to finish (so far) in 3DC, soon time to export to LightWave for rendering, maybe a little hair. BTW the poly count here is 195,264 or 3,051 with a displacement map.