I have a Wii and a 360 and no plans of buying a PS3 anytime soon. I have played the Wii more in the month I have had it, than the 360 the entire time I have had it (2 months after launch). Until recently the 360 had only a handful of titles I was interested in, but one or two always manged to keep me coming back to it.…
Thanks Mokia_Sinhall! The rigging continues! Been working on stretchy bones for the arms and torso today. Pole vector constraints for the elbows gave me a little trouble, but figured it out! Still much more to do, but starting to get faster with the rigging workflow (It's been so long). The usual obligatory rigging WIPs:…
Certainly looks the part of big heavy machine of destruction to me, I like it. I think the only nitpick I got is it looks too clean, like it only just rolled out of the factory.
Hello, this is a question I've been wanting to ask and I am interested to hear what most people on the forum will say. Right now I am the type of artist where I feel more comfortable sticking to creating concept art, low-poly modeling, UV mapping and texturing. It's not to say that I won't refresh my rigging and animation…
I recently started working on my rigging/animation skills. I am rigging and animating in Modo and using it all in Unity. I have a rig in which legs and arms have IK solvers. I also have some constrains on feet. Some of the controllers are just parents of bones (like those blue cubes driving the spine or head and neck).…
Okay, I'm back with this thread. I had some technical issues where 3dCoat was saving my files super big to the point where I didn't have enough memory to open them, I was using an experimental version so it's kind of my fault. I eventually found an old backup somewhere and have evaded the memory issues since. Currently I…
This is on the rear-edge of the left-side fin, right? Well, there is no nearby geometry that might be getting in the way. Probably there is a bad match. You can move vertices around, that won't break animations. Animations are stored in the rig. The vertices are binded to the rig. If you make big adjustments to the…
Considering that I am supposed to make real-time game characters, I did some research on how rigging was done for them. I found catwoman model with its rig ripped from one of the batman games. Number of bones in around 100. Considering nature of batman games I find this impressive given the number of enemies on screen at…
So I've started on another project, this one in particular is going to be in my soon-to-be portfolio (once I get enough work to make a portfolio, so this is my first piece). Here is the run down, basically he is a teenage guy who "air boards" using a futuristic hoverboardish device. This is when cities have migrated from…